Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
| A class with only static members holding the list of available tests | |
| The exception thrown when EvonetIterator is not in a valid status | |
| This is an helper class for implementing multithread in Evoga | |
| Interface for implement a plugin for adding new feature to FARSA | |
| A simple structure keeping a fitness value and the id of a genotype | |
| The structure modelling a single point on a 2D image | |
| MusclePair class | |
| The graphical representation of the linear camera | |
| The graphical representation of the touch sensors on the fingertip | |
| The graphical representation of the touch sensors on the fingertip | |
| The class modelling the e-puck robot | |
| The class modelling the marXbot robot | |
| The class modelling an arena | |
| The base abstract class for the Motor hierarchy | |
| The base abstract class for e-puck motors | |
| FakeMotor adds a number of additional outputs that actually do not control any real motors but are useful to control or to modulate other neurons | |
| The base abstract class for iCub motors | |
| The base abstract class for MarXbot motors | |
| An abstract class for robots | |
| The class modelling the iCub robot | |
| The base class for robots that move on a plane | |
| The base abstract class for the Sensor hierarchy | |
| The base abstract class for e-puck sensors | |
| The base abstract class for iCub sensors | |
| The base abstract class for MarXbot sensors | |
| It gets the three absolute coordinate (world frame) of an object | |
| An abstract class for tests of evolved individuals | |
| Test a specific individual taken from evolutionary data | |
| Test a robot using a random genotype | |
| The Component is the base (abstract) class for any specific project implementation | |
| This class setup an evolutionary experiment | |
| Simple iCub simulator | |
| Genetic algorithm from evorobot more or less (spare parts) | |
| Evonet is the neural network taken from the EvoRobot | |
| The base common class that evaluate the fitness of a robot | |
| Widget for visualize the iCub simulator | |
| A class wrapping a PhyObject to add methods suitable for wheeled robots simulations | |
| The subclass of PhyObject2DWrapper wrapping a box | |
| The subclass of PhyObject2DWrapper wrapping a cylinder | |
| A class projecting a 3D space point into a 2D image point | |
| Implements a prorportional controller. Used to compute a velocity to assign to a specified joint in order to get a specified joint position. Usesers can set the proportional konstant (k) as well as the maximum velocity (maxvel) | |
| An abstract class for tests of evolved individuals | |
| The Component is the base (abstract) class for any specific project implementation | |
| Genetic algorithm from evorobot more or less (spare parts) | |
| Evonet is the neural network taken from the EvoRobot | |
| The base common class that evaluate the fitness of a robot | |
| A class representing a list of objects | |
| The wrapper widget for RenderWorld | |
| A gui visualizing the camera and the projection of objects on the retina | |
| The base abstract class for iterating over neurons of a neural network | |
| This class iterate over the neurons of a Evonet neural network | |
| The class modelling an arena | |
| Genetic algorithm from evorobot more or less (spare parts) | |
| The base common class that evaluate the fitness of a robot | |
| An helper class for linear camera sensors of various robots | |
| The base abstract class for the Motor hierarchy | |
| The wrapper widget for RenderWorld | |
| The base abstract class for the Sensor hierarchy | |
| A class representing a list of objects | |
| Operation for evolution process | |
| Operation for testing process | |
| This class has static method for retrieving the resources for the application | |
| The structure representing a triangle |