GraphicalWObject Member List

This is the complete list of members for GraphicalWObject, including all inherited members.

attachedObject() const GraphicalWObjectinline
attachToObject(WObject *object, bool makeOwner=false)GraphicalWObject
calculateAABB(wVector &minPoint, wVector &maxPoint, const wMatrix tm)GraphicalWObjectprotectedvirtual
calculateOBB(wVector &dimension, wVector &minPoint, wVector &maxPoint)GraphicalWObjectprotectedvirtual
changedMatrix()WObjectinlineprotectedvirtual
color() const (defined in WObject)WObjectinline
colorvWObjectprotected
GraphicalWObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())GraphicalWObject
invisibleWObjectprotected
isInvisible()WObjectinline
m_attachedObjectGraphicalWObjectprotected
matrix() const WObjectinline
name() const WObjectinline
namevWObjectprotected
Ownable()Ownable
owned() const Ownableinline
OwnedList typedefOwnable
owner() const Ownableinline
postUpdate()WObjectinlinevirtual
preUpdate()WObjectinlinevirtual
render(RenderWObject *renderer, QGLContext *gw)=0GraphicalWObjectprotectedpure virtual
renderAABB(RenderWObject *renderer, RenderWorld *gw)GraphicalWObjectprotectedvirtual
setAlpha(int alpha) (defined in WObject)WObjectinline
setColor(QColor c) (defined in WObject)WObjectinline
setInvisible(bool b)WObjectinline
setMatrix(const wMatrix &newm)WObjectinline
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObjectinline
setPosition(real x, real y, real z)WObjectinline
setTexture(QString textureName)WObjectinline
setUseColorTextureOfOwner(bool b)WObjectinline
texture() const WObjectinline
texturevWObjectprotected
tmWObjectprotected
updateAndCalculateAABB(wVector &minPoint, wVector &maxPoint, const wMatrix tm)GraphicalWObject
updateAndCalculateOBB(wVector &dimension, wVector &minPoint, wVector &maxPoint)GraphicalWObject
updateAndRender(RenderWObject *renderer, QGLContext *gw)GraphicalWObject
updateAndRenderAABB(RenderWObject *renderer, RenderWorld *gw)GraphicalWObject
updateMatrixFromAttachedObject()GraphicalWObjectprotected
usecolortextureofownerWObjectprotected
useColorTextureOfOwner() const WObjectinline
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObjectinline
world() const WObjectinline
worldvWObjectprotected
~GraphicalWObject()GraphicalWObjectvirtual
~Ownable()Ownablevirtual
~WObject()WObjectvirtual