PhyEpuck Member List

This is the complete list of members for PhyEpuck, including all inherited members.

axletrackPhyEpuckstatic
batterymPhyEpuckstatic
batteryplacedistancefromgroundPhyEpuckstatic
batteryplacexPhyEpuckstatic
batteryplaceyPhyEpuckstatic
batteryplacezPhyEpuckstatic
bodyhPhyEpuckstatic
bodyrPhyEpuckstatic
changedMatrix()PhyEpuckprotectedvirtual
color() const (defined in WObject)WObjectinline
colorvWObjectprotected
doKinematicSimulation(bool k)PhyEpuck
groundIRSensorController()PhyEpuckinline
invisibleWObjectprotected
isInvisible()WObjectinline
isKinematic() const PhyEpuckinline
matrix() const WObjectinline
name() const WObjectinline
namevWObjectprotected
Ownable()Ownable
owned() const Ownableinline
OwnedList typedefOwnable
owner() const Ownableinline
passivewheelmPhyEpuckstatic
passivewheelrPhyEpuckstatic
PhyEpuck(World *world, QString name, const wMatrix &transformation=wMatrix::identity())PhyEpuck
postUpdate()PhyEpuckvirtual
preUpdate()PhyEpuckvirtual
proximityIRSensorController()PhyEpuckinline
setAlpha(int alpha) (defined in WObject)WObjectinline
setColor(QColor c) (defined in WObject)WObjectinline
setGroundIRSensorsGraphicalProperties(bool drawSensor, bool drawRay=false, bool drawRealRay=false)PhyEpuck
setInvisible(bool b)WObjectinline
setLeftWheelDesideredVelocity(real velocity)PhyEpuckprotectedslot
setMatrix(const wMatrix &newm)WObjectinline
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObjectinline
setPosition(real x, real y, real z)WObjectinline
setProximityIRSensorsGraphicalProperties(bool drawSensor, bool drawRay=false, bool drawRealRay=false)PhyEpuck
setRightWheelDesideredVelocity(real velocity)PhyEpuckprotectedslot
setTexture(QString textureName)WObjectinline
setUseColorTextureOfOwner(bool b)WObjectinline
texture() const WObjectinline
texturevWObjectprotected
tmWObjectprotected
usecolortextureofownerWObjectprotected
useColorTextureOfOwner() const WObjectinline
wheelhPhyEpuckstatic
wheelmPhyEpuckstatic
wheelrPhyEpuckstatic
wheelsController()PhyEpuckinline
wholebodymPhyEpuckstatic
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObjectinline
world() const WObjectinline
worldvWObjectprotected
~Ownable()Ownablevirtual
~PhyEpuck()PhyEpuckvirtual
~WObject()WObjectvirtual