PhySphere Member List

This is the complete list of members for PhySphere, including all inherited members.

addForce(const wVector &force) (defined in PhyObject)PhyObject
addImpulse(const wVector &pointDeltaVeloc, const wVector &pointPosit) (defined in PhyObject)PhyObject
addTorque(const wVector &torque) (defined in PhyObject)PhyObject
changedMatrix()PhyObjectprotectedvirtual
color() const (defined in WObject)WObjectinline
colorvWObjectprotected
createPrivateObject()PhySphereprotected
force() (defined in PhyObject)PhyObject
getKinematic() const PhyObjectinline
getStatic() const PhyObjectinline
inertiaVec() const (defined in PhyObject)PhyObject
invInertiaVec() const PhyObject
invisibleWObjectprotected
invMassInertiaVec() const (defined in PhyObject)PhyObject
isInvisible()WObjectinline
mass()PhyObject
massInertiaVec() const PhyObject
material() const (defined in PhyObject)PhyObject
matrix() const WObjectinline
name() const WObjectinline
namevWObjectprotected
omega() (defined in PhyObject)PhyObject
Ownable()Ownable
owned() const Ownableinline
OwnedList typedefOwnable
owner() const Ownableinline
PhyObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool cp=true)PhyObject
PhySphere(real radius, World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())PhySphere
postUpdate()WObjectinlinevirtual
preUpdate()WObjectinlinevirtual
privPhyObjectprotected
radius() const PhySphereinline
reset()PhyObject
setAlpha(int alpha) (defined in WObject)WObjectinline
setColor(QColor c) (defined in WObject)WObjectinline
setForce(const wVector &force) (defined in PhyObject)PhyObject
setInvisible(bool b)WObjectinline
setKinematic(bool b, bool c=false)PhyObject
setMass(real)PhyObject
setMassInertiaVec(const wVector &)PhyObject
setMaterial(QString material) (defined in PhyObject)PhyObject
setMatrix(const wMatrix &newm)WObjectinline
setOmega(const wVector &omega) (defined in PhyObject)PhyObject
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObjectinline
setPosition(real x, real y, real z)WObjectinline
setStatic(bool b)PhyObject
setTexture(QString textureName)WObjectinline
setTorque(const wVector &torque) (defined in PhyObject)PhyObject
setUseColorTextureOfOwner(bool b)WObjectinline
setVelocity(const wVector &velocity) (defined in PhyObject)PhyObject
texture() const WObjectinline
texturevWObjectprotected
tmWObjectprotected
torque() (defined in PhyObject)PhyObject
usecolortextureofownerWObjectprotected
useColorTextureOfOwner() const WObjectinline
velocity() (defined in PhyObject)PhyObject
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObjectinline
world() const WObjectinline
worldpriv (defined in PhyObject)PhyObjectprotected
worldvWObjectprotected
~Ownable()Ownablevirtual
~PhyObject()PhyObjectvirtual
~PhySphere()PhySpherevirtual
~WObject()WObjectvirtual