WMesh Member List

This is the complete list of members for WMesh, including all inherited members.

attachedTo()WMeshinline
attachTo(WObject *obj)WMesh
changedMatrix()WObjectinlineprotectedvirtual
color() const (defined in WObject)WObjectinline
colorvWObjectprotected
invisibleWObjectprotected
isInvisible()WObjectinline
loadMS3DModel(QString filename)WMesh
materials()WMeshinline
materialsCount()WMeshinline
matrix() const WObjectinline
meshes()WMeshinline
meshesCount()WMeshinline
name() const WObjectinline
namevWObjectprotected
Ownable()Ownable
owned() const Ownableinline
OwnedList typedefOwnable
owner() const Ownableinline
postUpdate()WObjectinlinevirtual
preUpdate()WObjectinlinevirtual
setAlpha(int alpha) (defined in WObject)WObjectinline
setColor(QColor c) (defined in WObject)WObjectinline
setInvisible(bool b)WObjectinline
setMatrix(const wMatrix &newm)WObjectinline
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObjectinline
setPosition(real x, real y, real z)WObjectinline
setTexture(QString textureName)WObjectinline
setUseColorTextureOfOwner(bool b)WObjectinline
texture() const WObjectinline
texturevWObjectprotected
tmWObjectprotected
triangles()WMeshinline
trianglesCount()WMeshinline
useColorTextureOfOwner() const WObjectinline
usecolortextureofownerWObjectprotected
vertices()WMeshinline
verticesCount()WMeshinline
WMesh(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())WMesh
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObjectinline
world() const WObjectinline
worldvWObjectprotected
~Ownable()Ownablevirtual
~WMesh()WMeshvirtual
~WObject()WObjectvirtual