LinearCameraGraphic Member List

This is the complete list of members for LinearCameraGraphic, including all inherited members.

attachedObject() const GraphicalWObject
attachToObject(WObject *object, bool makeOwner=false, const wMatrix &displacement=wMatrix::identity())GraphicalWObject
calculateAABB(wVector &minPoint, wVector &maxPoint, const wMatrix tm)GraphicalWObjectprotectedvirtual
calculateOBB(wVector &dimension, wVector &minPoint, wVector &maxPoint)GraphicalWObjectprotectedvirtual
changedMatrix()GraphicalWObjectprotectedvirtual
color() const GraphicalWObject
colorvGraphicalWObjectprotected
getDisplacement() const GraphicalWObject
GraphicalWObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())GraphicalWObject
invisibleGraphicalWObjectprotected
isInvisible()GraphicalWObject
LinearCameraGraphic(WObject *object, const wMatrix &transformation, double minAngle, double maxAngle, unsigned int numReceptors, QString name="unamed")LinearCameraGraphicinline
m_maxAngleLinearCameraGraphicprotected
m_minAngleLinearCameraGraphicprotected
m_numReceptorsLinearCameraGraphicprotected
m_objectLinearCameraGraphicprotected
m_receptorRangeLinearCameraGraphicprotected
m_receptorsLinearCameraGraphicprotected
m_receptorsMutexLinearCameraGraphicprotected
matrix() const GraphicalWObject
name() const GraphicalWObject
namevGraphicalWObjectprotected
Ownable()GraphicalWObject
owned() const GraphicalWObject
OwnedList typedefGraphicalWObject
owner() const GraphicalWObject
postUpdate()GraphicalWObjectvirtual
preUpdate()GraphicalWObjectvirtual
render(RenderWObject *renderer, QGLContext *gw)LinearCameraGraphicinlineprotectedvirtual
renderAABB(RenderWObject *renderer, RenderWorld *gw)GraphicalWObjectprotectedvirtual
setAlpha(int alpha)GraphicalWObject
setColor(QColor c)GraphicalWObject
setDisplacement(const wMatrix &displacement)GraphicalWObject
setInvisible(bool b)GraphicalWObject
setMatrix(const wMatrix &newm)GraphicalWObject
setOwner(Ownable *owner, bool destroy=true)GraphicalWObject
setPerceivedColors(const QVector< QColor > &receptors)LinearCameraGraphicinline
setPosition(const wVector &newpos)GraphicalWObject
setPosition(real x, real y, real z)GraphicalWObject
setTexture(QString textureName)GraphicalWObject
setUseColorTextureOfOwner(bool b)GraphicalWObject
texture() const GraphicalWObject
texturevGraphicalWObjectprotected
tmGraphicalWObjectprotected
updateAndCalculateAABB(wVector &minPoint, wVector &maxPoint, const wMatrix tm)GraphicalWObject
updateAndCalculateOBB(wVector &dimension, wVector &minPoint, wVector &maxPoint)GraphicalWObject
updateAndRender(RenderWObject *renderer, QGLContext *gw)GraphicalWObject
updateAndRenderAABB(RenderWObject *renderer, RenderWorld *gw)GraphicalWObject
updateMatrixFromAttachedObject()GraphicalWObjectprotected
useColorTextureOfOwner() const GraphicalWObject
usecolortextureofownerGraphicalWObjectprotected
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)GraphicalWObject
world()GraphicalWObject
world() const GraphicalWObject
worldvGraphicalWObjectprotected
~GraphicalWObject()GraphicalWObjectvirtual
~LinearCameraGraphic()LinearCameraGraphicinline
~Ownable()GraphicalWObjectvirtual
~WObject()GraphicalWObjectvirtual