PhyCompoundObject Member List

This is the complete list of members for PhyCompoundObject, including all inherited members.
addForce(const wVector &force) (defined in PhyObject)PhyObject
addImpulse(const wVector &pointDeltaVeloc, const wVector &pointPosit) (defined in PhyObject)PhyObject
addTorque(const wVector &torque) (defined in PhyObject)PhyObject
bodies()PhyCompoundObject [inline]
changedMatrix()PhyObject [protected, virtual]
color() const (defined in WObject)WObject [inline]
colorvWObject [protected]
createPrivateObject()PhyCompoundObject [protected]
force() (defined in PhyObject)PhyObject
getKinematic() const PhyObject [inline]
getStatic() const PhyObject [inline]
inertiaVec() const (defined in PhyObject)PhyObject
invInertiaVec() const PhyObject
invisibleWObject [protected]
invMassInertiaVec() const (defined in PhyObject)PhyObject
isInvisible()WObject [inline]
mass()PhyObject
massInertiaVec() const PhyObject
material() const (defined in PhyObject)PhyObject
matrix() const WObject [inline]
name() const WObject [inline]
namevWObject [protected]
omega() (defined in PhyObject)PhyObject
Ownable()Ownable
owned() const Ownable [inline]
OwnedList typedefOwnable
owner() const Ownable [inline]
PhyCompoundObject(QVector< PhyObject * > objs, World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())PhyCompoundObject
PhyCompoundObject (defined in PhyObject)PhyObject [friend]
PhyJoint (defined in PhyObject)PhyObject [friend]
PhyObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool cp=true)PhyObject
PhyObjectPrivate (defined in PhyObject)PhyObject [friend]
postUpdate()WObject [inline, virtual]
preUpdate()WObject [inline, virtual]
privPhyObject [protected]
reset()PhyObject
setAlpha(int alpha) (defined in WObject)WObject [inline]
setColor(QColor c) (defined in WObject)WObject [inline]
setForce(const wVector &force) (defined in PhyObject)PhyObject
setInvisible(bool b)WObject [inline]
setKinematic(bool b, bool c=false)PhyObject
setMass(real)PhyObject
setMassInertiaVec(const wVector &)PhyObject
setMaterial(QString material) (defined in PhyObject)PhyObject
setMatrix(const wMatrix &newm)WObject [inline]
setOmega(const wVector &omega) (defined in PhyObject)PhyObject
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObject [inline]
setPosition(real x, real y, real z)WObject [inline]
setStatic(bool b)PhyObject
setTexture(QString textureName)WObject [inline]
setTorque(const wVector &torque) (defined in PhyObject)PhyObject
setUseColorTextureOfOwner(bool b)WObject [inline]
setVelocity(const wVector &velocity) (defined in PhyObject)PhyObject
texture() const WObject [inline]
texturevWObject [protected]
tmWObject [protected]
torque() (defined in PhyObject)PhyObject
useColorTextureOfOwner()WObject [inline]
usecolortextureofownerWObject [protected]
velocity() (defined in PhyObject)PhyObject
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
World (defined in PhyObject)PhyObject [friend]
world()WObject [inline]
world() const WObject [inline]
worldpriv (defined in PhyObject)PhyObject [protected]
WorldPrivate (defined in PhyObject)PhyObject [friend]
worldvWObject [protected]
~Ownable()Ownable [virtual]
~PhyCompoundObject()PhyCompoundObject [virtual]
~PhyObject()PhyObject [virtual]
~WObject()WObject [virtual]