PhyObjectsGroup Member List

This is the complete list of members for PhyObjectsGroup, including all inherited members.
addJointDOF(PhyJoint *joint, unsigned int dofID, ChainIDType chainID=ChainIDType())PhyObjectsGroup
addObject(PhyObject *obj, ChainIDType chainID=ChainIDType())PhyObjectsGroup
ChainIDType typedefPhyObjectsGroup
color() const (defined in WObject)WObject [inline]
colorvWObject [protected]
ElementIDType typedefPhyObjectsGroup
enableJoints(bool b)PhyObjectsGroup
getHeadObject() const PhyObjectsGroup [inline]
invisibleWObject [protected]
isInvisible()WObject [inline]
matrix() const WObject [inline]
name() const WObject [inline]
namevWObject [protected]
Ownable()Ownable
owned() const Ownable [inline]
OwnedList typedefOwnable
owner() const Ownable [inline]
PhyObjectsGroup(PhyObject *headObject, World *world, QString name="unamed")PhyObjectsGroup
postUpdate()PhyObjectsGroup [virtual]
preUpdate()PhyObjectsGroup [virtual]
resetObjectPositions()PhyObjectsGroup [inline]
setAlpha(int alpha) (defined in WObject)WObject [inline]
setColor(QColor c) (defined in WObject)WObject [inline]
setDOFPosition(real pos, ChainIDType chainID, ElementIDType dof)PhyObjectsGroup
setInvisible(bool b)WObject [inline]
setKinematic(bool b)PhyObjectsGroup
setMatrix(const wMatrix &newm)WObject [inline]
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObject [inline]
setPosition(real x, real y, real z)WObject [inline]
setStatic(bool b)PhyObjectsGroup
setTexture(QString textureName)WObject [inline]
setUseColorTextureOfOwner(bool b)WObject [inline]
texture() const WObject [inline]
texturevWObject [protected]
tmWObject [protected]
updateFromDOF()PhyObjectsGroup
updateRelativePositions()PhyObjectsGroup
usecolortextureofownerWObject [protected]
useColorTextureOfOwner()WObject [inline]
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObject [inline]
world() const WObject [inline]
worldvWObject [protected]
~Ownable()Ownable [virtual]
~PhyObjectsGroup()PhyObjectsGroup
~WObject()WObject [virtual]