World Member List

This is the complete list of members for World, including all inherited members.
addedJoint(PhyJoint *)World [signal]
addedObject(WObject *)World [signal]
advance()World [slot]
advanced()World [signal]
advanceUntil(real time)World
checkContacts(PhyObject *obj1, PhyObject *obj2, int maxContacts=4, QVector< wVector > *contacts=NULL, QVector< wVector > *normals=NULL, QVector< real > *penetra=NULL)World
cleanUpMemory()World
closestPoints(PhyObject *objA, PhyObject *objB, wVector &pointA, wVector &pointB)World
collisionRayCast(PhyObject *obj, wVector start, wVector end, wVector *normal=NULL)World
contacts()World
customEvent(QEvent *e)World [protected]
disableCollision(PhyObject *obj1, PhyObject *obj2)World
E_Advance enum value (defined in World)World
E_Pause enum value (defined in World)World
E_Play enum value (defined in World)World
E_Stop enum value (defined in World)World
elapsedTime() const World
enableCollision(PhyObject *obj1, PhyObject *obj2)World
finalize()World [slot]
finished()World [signal]
getObject(QString name)World
gforceWorld [protected]
gravityForce() const World
initialize()World [slot]
initialized()World [signal]
isRealTime() const World
joints()World
jointsvWorld [protected]
mapObjectsToJoints()World
mapObjJointsWorld [protected]
MaterialDB (defined in World)World [friend]
materials()World [inline]
maxP (defined in World)World [protected]
minPWorld [protected]
name() const World
objects()World
objsWorld [protected]
pause()World [slot]
paused()World [signal]
pausedS enum value (defined in World)World
PhyJoint (defined in World)World [friend]
PhyObject (defined in World)World [friend]
play()World [slot]
playingS enum value (defined in World)World
popJoint(PhyJoint *) (defined in World)World
popObject(WObject *) (defined in World)World
pushJoint(PhyJoint *) (defined in World)World
pushObject(WObject *) (defined in World)World
removedJoint(PhyJoint *)World [signal]
removedObject(WObject *)World [signal]
resetElapsedTime()World
resized()World [signal]
setFrictionModel(QString model)World
setGravityForce(real g)World
setIsRealTime(bool b)World
setMinimumFrameRate(unsigned int frames)World
setMultiThread(int numThreads)World
setSize(const wVector &minPoint, const wVector &maxPoint)World
setSolverModel(QString model)World
setTimeStep(real)World
size(wVector &minPoint, wVector &maxPoint)World
smartCheckContacts(PhyObject *obj1, PhyObject *obj2, int maxContacts=4, QVector< wVector > *contacts=NULL)World
status()World [inline]
stop()World [slot]
stopped()World [signal]
stoppedS enum value (defined in World)World
timeWorld [protected]
timerEvent(QTimerEvent *e)World [protected]
timeStep() const World
timestepvWorld [protected]
w_state enum nameWorld
World(QString worldname, bool LocalYarpPorts=false)World
WorldPrivate (defined in World)World [friend]
worldRayCast(wVector start, wVector end, bool onlyClosest, const QSet< PhyObject * > &ignoredObjs=QSet< PhyObject * >())World
~World()World [virtual]