Quaternion Member List

This is the complete list of members for Quaternion, including all inherited members.
angle() const Quaternion
axis() const Quaternion
domElement(const QString &name, QDomDocument &document) const Quaternion
dot(const Quaternion &a, const Quaternion &b)Quaternion [inline, static]
exp()Quaternion
getAxisAngle(Vec &axis, float &angle) const Quaternion
getInverseMatrix(GLdouble m[4][4]) const Quaternion
getInverseMatrix(GLdouble m[16]) const Quaternion
getInverseRotationMatrix(float m[3][3]) const Quaternion
getMatrix(GLdouble m[4][4]) const Quaternion
getMatrix(GLdouble m[16]) const Quaternion
getRotationMatrix(float m[3][3]) const Quaternion
initFromDOMElement(const QDomElement &element)Quaternion
inverse() const Quaternion [inline]
inverseMatrix() const Quaternion
inverseRotate(const Vec &v) const Quaternion
invert()Quaternion [inline]
lnDif(const Quaternion &a, const Quaternion &b)Quaternion [static]
log()Quaternion
matrix() const Quaternion
negate()Quaternion [inline]
normalize()Quaternion [inline]
normalized() const Quaternion [inline]
operator*(const Quaternion &a, const Quaternion &b)Quaternion [friend]
operator*(const Quaternion &q, const Vec &v)Quaternion [friend]
operator*=(const Quaternion &q)Quaternion [inline]
operator=(const Quaternion &Q)Quaternion [inline]
operator[](int i) const Quaternion [inline]
operator[](int i)Quaternion [inline]
Quaternion()Quaternion [inline]
Quaternion(const Vec &axis, double angle)Quaternion [inline]
Quaternion(const Vec &from, const Vec &to)Quaternion
Quaternion(double q0, double q1, double q2, double q3)Quaternion [inline]
Quaternion(const Quaternion &Q)Quaternion [inline]
Quaternion(const QDomElement &element)Quaternion [explicit]
randomQuaternion()Quaternion [static]
rotate(const Vec &v) const Quaternion
setAxisAngle(const Vec &axis, double angle)Quaternion [inline]
setFromRotatedBase(const Vec &X, const Vec &Y, const Vec &Z) (defined in Quaternion)Quaternion
setFromRotatedBasis(const Vec &X, const Vec &Y, const Vec &Z)Quaternion
setFromRotationMatrix(const float m[3][3]) (defined in Quaternion)Quaternion
setFromRotationMatrix(const double m[3][3])Quaternion
setValue(double q0, double q1, double q2, double q3)Quaternion [inline]
slerp(const Quaternion &a, const Quaternion &b, float t, bool allowFlip=true)Quaternion [static]
squad(const Quaternion &a, const Quaternion &tgA, const Quaternion &tgB, const Quaternion &b, float t)Quaternion [static]
squadTangent(const Quaternion &before, const Quaternion &center, const Quaternion &after)Quaternion [static]