worldsim/src/ownable.cpp
00001 /******************************************************************************** 00002 * WorldSim -- library for robot simulations * 00003 * Copyright (C) 2008-2011 Gianluca Massera <emmegian@yahoo.it> * 00004 * * 00005 * This program is free software; you can redistribute it and/or modify * 00006 * it under the terms of the GNU General Public License as published by * 00007 * the Free Software Foundation; either version 2 of the License, or * 00008 * (at your option) any later version. * 00009 * * 00010 * This program is distributed in the hope that it will be useful, * 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00013 * GNU General Public License for more details. * 00014 * * 00015 * You should have received a copy of the GNU General Public License * 00016 * along with this program; if not, write to the Free Software * 00017 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * 00018 ********************************************************************************/ 00019 00020 #include "ownable.h" 00021 00022 namespace farsa { 00023 00024 Ownable::Ownable() : 00025 m_owner(NULL), 00026 m_owned() 00027 { 00028 } 00029 00030 Ownable::~Ownable() 00031 { 00032 // If I'm owned by some other object, removing myself from the list 00033 if (m_owner != NULL) { 00034 m_owner->removeFromOwned(this); 00035 } 00036 00037 // Now deleting all owned objects I have to delete 00038 foreach (Owned o, m_owned) { 00039 if (o.destroy) { 00040 delete o.object; 00041 } 00042 } 00043 00044 m_owned.clear(); 00045 } 00046 00047 void Ownable::setOwner(Ownable *owner, bool destroy) 00048 { 00049 // If I was owned by another object, first removing from my old owner 00050 if ((m_owner != NULL) && (m_owner != owner)) { 00051 m_owner->removeFromOwned(this); 00052 } 00053 00054 m_owner = owner; 00055 00056 // Now adding to the new owner 00057 if (m_owner != NULL) { 00058 m_owner->addToOwned(this, destroy); 00059 } 00060 } 00061 00062 void Ownable::addToOwned(Ownable *obj, bool destroy) 00063 { 00064 m_owned.append(Owned(obj, destroy)); 00065 } 00066 00067 void Ownable::removeFromOwned(Ownable *obj) 00068 { 00069 m_owned.removeAll(Owned(obj)); 00070 } 00071 00072 }