24 #ifndef GRAPHICALWOBJECT_H
25 #define GRAPHICALWOBJECT_H
27 #include "worldsimconfig.h"
29 #include "renderworld.h"
74 void attachToObject(
WObject*
object,
bool makeOwner =
false);
83 return m_attachedObject;
95 void updateAndRender(
RenderWObject* renderer, QGLContext* gw);
145 virtual void render(
RenderWObject* renderer, QGLContext* gw) = 0;
185 void updateMatrixFromAttachedObject();