GraphicalWObject Member List

This is the complete list of members for GraphicalWObject, including all inherited members.
attachedObject() const GraphicalWObject [inline]
attachToObject(WObject *object, bool makeOwner=false)GraphicalWObject
calculateAABB(wVector &minPoint, wVector &maxPoint, const wMatrix tm)GraphicalWObject [protected, virtual]
calculateOBB(wVector &dimension, wVector &minPoint, wVector &maxPoint)GraphicalWObject [protected, virtual]
changedMatrix()WObject [inline, protected, virtual]
color() const (defined in WObject)WObject [inline]
colorvWObject [protected]
GraphicalWObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())GraphicalWObject
invisibleWObject [protected]
isInvisible()WObject [inline]
m_attachedObjectGraphicalWObject [protected]
matrix() const WObject [inline]
name() const WObject [inline]
namevWObject [protected]
Ownable()Ownable
owned() const Ownable [inline]
OwnedList typedefOwnable
owner() const Ownable [inline]
postUpdate()WObject [inline, virtual]
preUpdate()WObject [inline, virtual]
render(RenderWObject *renderer, QGLContext *gw)=0GraphicalWObject [protected, pure virtual]
renderAABB(RenderWObject *renderer, RenderWorld *gw)GraphicalWObject [protected, virtual]
setAlpha(int alpha) (defined in WObject)WObject [inline]
setColor(QColor c) (defined in WObject)WObject [inline]
setInvisible(bool b)WObject [inline]
setMatrix(const wMatrix &newm)WObject [inline]
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObject [inline]
setPosition(real x, real y, real z)WObject [inline]
setTexture(QString textureName)WObject [inline]
setUseColorTextureOfOwner(bool b)WObject [inline]
texture() const WObject [inline]
texturevWObject [protected]
tmWObject [protected]
updateAndCalculateAABB(wVector &minPoint, wVector &maxPoint, const wMatrix tm)GraphicalWObject
updateAndCalculateOBB(wVector &dimension, wVector &minPoint, wVector &maxPoint)GraphicalWObject
updateAndRender(RenderWObject *renderer, QGLContext *gw)GraphicalWObject
updateAndRenderAABB(RenderWObject *renderer, RenderWorld *gw)GraphicalWObject
updateMatrixFromAttachedObject()GraphicalWObject [protected]
usecolortextureofownerWObject [protected]
useColorTextureOfOwner()WObject [inline]
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObject [inline]
world() const WObject [inline]
worldvWObject [protected]
~GraphicalWObject()GraphicalWObject [virtual]
~Ownable()Ownable [virtual]
~WObject()WObject [virtual]