GraphicalWObject Class Reference
An helper class to draw stuffs in the world. More...

Public Member Functions | |
GraphicalWObject (World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity()) | |
Constructor. | |
virtual | ~GraphicalWObject () |
Destructor. | |
WObject * | attachedObject () const |
The object to which we are attached. | |
void | attachToObject (WObject *object, bool makeOwner=false) |
Attaches this object to another WObject. | |
void | updateAndCalculateAABB (wVector &minPoint, wVector &maxPoint, const wMatrix tm) |
Returns the min and max points of the Axis-Aligned Bounding Box (AABB) | |
void | updateAndCalculateOBB (wVector &dimension, wVector &minPoint, wVector &maxPoint) |
Returns the dimension of the Oriented Bounding Box (OBB) in the object local frame. | |
void | updateAndRender (RenderWObject *renderer, QGLContext *gw) |
Performs the actual drawing. | |
void | updateAndRenderAABB (RenderWObject *renderer, RenderWorld *gw) |
The function rendering the Axis-Aligned Bounding Box (AABB) | |
Protected Member Functions | |
virtual void | calculateAABB (wVector &minPoint, wVector &maxPoint, const wMatrix tm) |
Returns the min and max points of the Axis-Aligned Bounding Box (AABB) | |
virtual void | calculateOBB (wVector &dimension, wVector &minPoint, wVector &maxPoint) |
Returns the dimension of the Oriented Bounding Box (OBB) in the object local frame If there is no meaningful OBB, set dimension, minPoint and maxPoint to (0, 0, 0), as the default implementation does. | |
virtual void | render (RenderWObject *renderer, QGLContext *gw)=0 |
Performs the actual drawing. | |
virtual void | renderAABB (RenderWObject *renderer, RenderWorld *gw) |
The function rendering the Axis-Aligned Bounding Box (AABB) | |
void | updateMatrixFromAttachedObject () |
Updates the transformation matrix from the object to which we are attached (if there is one) | |
Protected Attributes | |
WObject * | m_attachedObject |
The WObject to which we are attached. |
Detailed Description
An helper class to draw stuffs in the world.
This class is useful to add to the world purely graphical objects. All the drawing can be done directly inside child of this classes (without the need for a separate RenderWObject class). Moreover it is possible to attach object of this type to another WObject: the transformation matrix of this object will be set to be the same as the one of the WObject to which this one is attached when drawing is required
Definition at line 47 of file graphicalwobject.h.
Constructor & Destructor Documentation
GraphicalWObject | ( | World * | world, |
QString | name = "unamed" , |
||
const wMatrix & | tm = wMatrix::identity() |
||
) |
Constructor.
- Parameters:
-
world the world the object lives in name the name of this object tm the transformation matrix for this object
Definition at line 28 of file graphicalwobject.cpp.
~GraphicalWObject | ( | ) | [virtual] |
Destructor.
Definition at line 37 of file graphicalwobject.cpp.
Member Function Documentation
WObject* attachedObject | ( | ) | const [inline] |
The object to which we are attached.
- Returns:
- the object to which we are attached
Definition at line 84 of file graphicalwobject.h.
void attachToObject | ( | WObject * | object, |
bool | makeOwner = false |
||
) |
Attaches this object to another WObject.
When we are attached to an object, our transformation matrix is set to the one of the object to which we are attached before drawing is performed
- Parameters:
-
object the WObject to which we are attached. If NULL we are not attached to any object makeOwner if true object is made the owner of this so that when object is destroyed this one is destroyed too
Definition at line 42 of file graphicalwobject.cpp.
References GraphicalWObject::m_attachedObject, and Ownable::setOwner().
Referenced by SingleIRGraphic::SingleIRGraphic().
void calculateAABB | ( | wVector & | minPoint, |
wVector & | maxPoint, | ||
const wMatrix | tm | ||
) | [protected, virtual] |
Returns the min and max points of the Axis-Aligned Bounding Box (AABB)
If there is no meaningful AABB, set both minPoint and maxPoint to (0, 0, 0), as the default implementation does
- Parameters:
-
minPoint the minimum point of the AABB maxPoint the maximum point of the AABB tm the transformation matrix with respect to which the minPoint and maxPoint of AABB have to be calculated
Definition at line 86 of file graphicalwobject.cpp.
Referenced by GraphicalWObject::updateAndCalculateAABB().
void calculateOBB | ( | wVector & | dimension, |
wVector & | minPoint, | ||
wVector & | maxPoint | ||
) | [protected, virtual] |
Returns the dimension of the Oriented Bounding Box (OBB) in the object local frame If there is no meaningful OBB, set dimension, minPoint and maxPoint to (0, 0, 0), as the default implementation does.
- Parameters:
-
dimension the dimension of the OBB minPoint the minimum point of the OBB maxPoint the maximum point of the OBB
Definition at line 93 of file graphicalwobject.cpp.
Referenced by GraphicalWObject::updateAndCalculateOBB().
virtual void render | ( | RenderWObject * | renderer, |
QGLContext * | gw | ||
) | [protected, pure virtual] |
Performs the actual drawing.
Reimplement to draw what you need
- Parameters:
-
renderer the RenderWObject object associated with this one. Use it e.g. to access the container gw the OpenGL context
Implemented in SingleIRGraphic.
Referenced by GraphicalWObject::updateAndRender().
void renderAABB | ( | RenderWObject * | renderer, |
RenderWorld * | gw | ||
) | [protected, virtual] |
The function rendering the Axis-Aligned Bounding Box (AABB)
The default implementation does nothing
- Parameters:
-
renderer the RenderWObject object associated with this one. Use it e.g. to access the container gw the object rendering the world
Definition at line 81 of file graphicalwobject.cpp.
Referenced by GraphicalWObject::updateAndRenderAABB().
Returns the min and max points of the Axis-Aligned Bounding Box (AABB)
This calls the calculateAABB() function after updating the transformation matrix. See the description of that function for more details
- Parameters:
-
minPoint the minimum point of the AABB maxPoint the maximum point of the AABB tm the transformation matrix with respect to which the minPoint and maxPoint of AABB have to be calculated
Definition at line 67 of file graphicalwobject.cpp.
References GraphicalWObject::calculateAABB(), and GraphicalWObject::updateMatrixFromAttachedObject().
Referenced by GraphicalWObjectRenderer::calculateAABB().
Returns the dimension of the Oriented Bounding Box (OBB) in the object local frame.
This calls the calculateOBB() function after updating the transformation matrix. See the description of that function for more details
- Parameters:
-
dimension the dimension of the OBB minPoint the minimum point of the OBB maxPoint the maximum point of the OBB
Definition at line 74 of file graphicalwobject.cpp.
References GraphicalWObject::calculateOBB(), and GraphicalWObject::updateMatrixFromAttachedObject().
Referenced by GraphicalWObjectRenderer::calculateOBB().
void updateAndRender | ( | RenderWObject * | renderer, |
QGLContext * | gw | ||
) |
Performs the actual drawing.
This calls the render() function after updating the transformation matrix. See the description of that function for more details
- Parameters:
-
renderer the RenderWObject object associated with this one. Use it e.g. to access the container gw the OpenGL context
Definition at line 53 of file graphicalwobject.cpp.
References GraphicalWObject::render(), and GraphicalWObject::updateMatrixFromAttachedObject().
void updateAndRenderAABB | ( | RenderWObject * | renderer, |
RenderWorld * | gw | ||
) |
The function rendering the Axis-Aligned Bounding Box (AABB)
This calls the renderAABB() function after updating the transformation matrix. See the description of that function for more details
- Parameters:
-
renderer the RenderWObject object associated with this one. Use it e.g. to access the container gw the object rendering the world
Definition at line 60 of file graphicalwobject.cpp.
References GraphicalWObject::renderAABB(), and GraphicalWObject::updateMatrixFromAttachedObject().
Referenced by GraphicalWObjectRenderer::renderAABB().
void updateMatrixFromAttachedObject | ( | ) | [protected] |
Updates the transformation matrix from the object to which we are attached (if there is one)
Definition at line 101 of file graphicalwobject.cpp.
References GraphicalWObject::m_attachedObject, WObject::matrix(), and WObject::setMatrix().
Referenced by GraphicalWObject::updateAndCalculateAABB(), GraphicalWObject::updateAndCalculateOBB(), GraphicalWObject::updateAndRender(), and GraphicalWObject::updateAndRenderAABB().
Member Data Documentation
WObject* m_attachedObject [protected] |
The WObject to which we are attached.
If NULL we are not attached to any object
Definition at line 195 of file graphicalwobject.h.
Referenced by GraphicalWObject::attachToObject(), and GraphicalWObject::updateMatrixFromAttachedObject().
The documentation for this class was generated from the following files:
- worldsim/include/graphicalwobject.h
- worldsim/src/graphicalwobject.cpp