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00020 #include "phycompoundobject.h"
00021 #include "private/phyobjectprivate.h"
00022 #include "private/worldprivate.h"
00023 #include <QString>
00024
00025 namespace farsa {
00026
00027 PhyCompoundObject::PhyCompoundObject( QVector<PhyObject*> objs, World* w, QString name, const wMatrix& tm )
00028 : PhyObject( w, name, tm, false ) {
00029 bodyv = objs;
00030 for( int i=0; i<bodyv.size(); i++ ) {
00031 bodyv[i]->setOwner(this, true);
00032 }
00033 w->pushObject( this );
00034 createPrivateObject();
00035 changedMatrix();
00036 }
00037
00038 PhyCompoundObject::~PhyCompoundObject() {
00039
00040 #ifdef WORLDSIM_USE_NEWTON
00041
00042 #endif
00043 }
00044
00045 #ifdef WORLDSIM_USE_NEWTON
00046 NewtonCollision* copyCollisionHelper( NewtonWorld* world, NewtonCollision* toCopy, const wMatrix& offsetMatrix ) {
00047 NewtonCollisionInfoRecord collisionInfo;
00048 NewtonCollisionGetInfo( toCopy, &collisionInfo );
00049 switch( collisionInfo.m_collisionType ) {
00050 case SERIALIZE_ID_BOX:
00051 return NewtonCreateBox( world, collisionInfo.m_box.m_x, collisionInfo.m_box.m_y, collisionInfo.m_box.m_z, 1, &offsetMatrix[0][0] );
00052 case SERIALIZE_ID_CONE:
00053 return NewtonCreateCone( world, collisionInfo.m_cone.m_r, collisionInfo.m_cone.m_height, 1, &offsetMatrix[0][0] );
00054 case SERIALIZE_ID_SPHERE:
00055 return NewtonCreateSphere( world, collisionInfo.m_sphere.m_r0, collisionInfo.m_sphere.m_r1, collisionInfo.m_sphere.m_r2, 1, &offsetMatrix[0][0] );
00056 case SERIALIZE_ID_CAPSULE:
00057 return NewtonCreateCapsule( world, collisionInfo.m_capsule.m_r0, collisionInfo.m_capsule.m_height, 1, &offsetMatrix[0][0] );
00058 case SERIALIZE_ID_CYLINDER:
00059 return NewtonCreateCylinder( world, collisionInfo.m_cylinder.m_r0, collisionInfo.m_cylinder.m_height, 1, &offsetMatrix[0][0] );
00060 default:
00061 qFatal( "A Primitive not supported by copyCollisionHelper has been used in creating a CompoundObject" );
00062 return NULL;
00063 }
00064 return NULL;
00065 }
00066 #endif
00067
00068 void PhyCompoundObject::createPrivateObject() {
00069 #ifdef WORLDSIM_USE_NEWTON
00070 int dim = bodyv.size();
00071 NewtonCollision** temp = new NewtonCollision*[dim];
00072 real mass = 0.0;
00073 for( int i=0; i<dim; i++ ) {
00074 temp[i] = copyCollisionHelper( worldpriv->world, bodyv[i]->priv->collision, bodyv[i]->matrix() );
00075 mass += bodyv[i]->mass();
00076 world()->popObject( bodyv[i] );
00077 }
00078 NewtonCollision* c = NewtonCreateCompoundCollision( worldpriv->world, dim, temp, 1 );
00079 wMatrix initialTransformationMatrix = wMatrix::identity();
00080 priv->body = NewtonCreateBody( worldpriv->world, c, &initialTransformationMatrix[0][0] );
00081 priv->collision = c;
00082 for( int i=0; i<dim; i++ ) {
00083 NewtonDestroyBody( worldpriv->world, bodyv[i]->priv->body );
00084 NewtonReleaseCollision( worldpriv->world, bodyv[i]->priv->collision );
00085 bodyv[i]->priv->body = NULL;
00086 bodyv[i]->priv->collision = NULL;
00087 NewtonReleaseCollision( worldpriv->world, temp[i] );
00088 }
00089 delete []temp;
00090 NewtonBodySetAutoSleep( priv->body, 0 );
00091 setMass( mass );
00092 NewtonBodySetUserData( priv->body, this );
00093 NewtonBodySetLinearDamping( priv->body, 0.0 );
00094 wVector zero = wVector(0,0,0,0);
00095 NewtonBodySetAngularDamping( priv->body, &zero[0] );
00096 NewtonBodySetAutoSleep( priv->body, 0 );
00097 NewtonBodySetFreezeState( priv->body, 0 );
00098
00099 NewtonBodySetTransformCallback( priv->body, (PhyObjectPrivate::setTransformHandler) );
00100 NewtonBodySetForceAndTorqueCallback( priv->body, (PhyObjectPrivate::applyForceAndTorqueHandler) );
00101 #endif
00102 }
00103
00104 }