PhyEpuck Member List

This is the complete list of members for PhyEpuck, including all inherited members.

axletrackPhyEpuckstatic
batterymPhyEpuckstatic
batteryplacedistancefromgroundPhyEpuckstatic
batteryplacexPhyEpuckstatic
batteryplaceyPhyEpuckstatic
batteryplacezPhyEpuckstatic
bodyhPhyEpuckstatic
bodyrPhyEpuckstatic
changedMatrix()PhyEpuckprotectedvirtual
color() const WObject
colorvWObjectprotected
doKinematicSimulation(bool k)PhyEpuck
getDrawFrontMarker() const PhyEpuck
groundIRSensorController()PhyEpuckinline
invisibleWObjectprotected
isInvisible()WObject
isKinematic() const PhyEpuckinline
matrix() const WObject
name() const WObject
namevWObjectprotected
Ownable()Ownable
owned() const Ownableinline
OwnedList typedefOwnable
owner() const Ownableinline
passivewheelmPhyEpuckstatic
passivewheelrPhyEpuckstatic
PhyEpuck(World *world, QString name, const wMatrix &transformation=wMatrix::identity())PhyEpuck
postUpdate()PhyEpuckvirtual
preUpdate()PhyEpuckvirtual
proximityIRSensorController()PhyEpuckinline
setAlpha(int alpha)WObject
setColor(QColor c)WObject
setDrawFrontMarker(bool drawMarker)PhyEpuck
setGroundIRSensorsGraphicalProperties(bool drawSensor, bool drawRay=false, bool drawRealRay=false)PhyEpuck
setInvisible(bool b)WObject
setLeftWheelDesideredVelocity(real velocity)PhyEpuckprotectedslot
setMatrix(const wMatrix &newm)WObject
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObject
setPosition(real x, real y, real z)WObject
setProximityIRSensorsGraphicalProperties(bool drawSensor, bool drawRay=false, bool drawRealRay=false)PhyEpuck
setRightWheelDesideredVelocity(real velocity)PhyEpuckprotectedslot
setTexture(QString textureName)WObject
setUseColorTextureOfOwner(bool b)WObject
texture() const WObject
texturevWObjectprotected
tmWObjectprotected
useColorTextureOfOwner() const WObject
usecolortextureofownerWObjectprotected
wheelhPhyEpuckstatic
wheelmPhyEpuckstatic
wheelrPhyEpuckstatic
wheelsController()PhyEpuckinline
wholebodymPhyEpuckstatic
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObject
world() const WObject
worldvWObjectprotected
~Ownable()Ownablevirtual
~PhyEpuck()PhyEpuckvirtual
~WObject()WObjectvirtual