StandardCamera Member List
This is the complete list of members for StandardCamera, including all inherited members.
addKeyFrameToPath(int i) | Camera | virtualslot |
aspectRatio() const | Camera | inline |
Camera() | Camera | |
Camera(const Camera &camera) | Camera | |
cameraCoordinatesOf(const Vec &src) const | Camera | inline |
centerScene() | Camera | slot |
changeOrthoFrustumSize(int delta) (defined in StandardCamera) | StandardCamera | inline |
computeModelViewMatrix() const | Camera | |
computeProjectionMatrix() const | Camera | |
convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const | Camera | |
deletePath(int i) | Camera | virtualslot |
distanceToSceneCenter() const | Camera | |
domElement(const QString &name, QDomDocument &document) const | Camera | virtual |
draw(bool drawFarPlane=true, float scale=1.0) const | Camera | virtual |
drawAllPaths() | Camera | virtualslot |
drawCamera(float scale=1.0, float aspectRatio=1.33, float fieldOfView=M_PI/4.0) | Camera | static |
fieldOfView() const | Camera | inline |
fitBoundingBox(const Vec &min, const Vec &max) | Camera | slot |
fitScreenRegion(const QRect &rectangle) | Camera | slot |
fitSphere(const Vec ¢er, float radius) | Camera | slot |
flySpeed() const | Camera | inline |
focusDistance() const | Camera | inline |
frame() const | Camera | inline |
getCameraCoordinatesOf(const float src[3], float res[3]) const | Camera | |
getFrustumPlanesCoefficients(GLdouble coef[6][4]) const | Camera | |
getModelViewMatrix(GLdouble m[16]) const | Camera | |
getModelViewMatrix(GLfloat m[16]) const (defined in Camera) | Camera | |
getModelViewProjectionMatrix(GLdouble m[16]) const | Camera | |
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | StandardCamera | inlinevirtual |
getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | Camera | |
getProjectionMatrix(GLdouble m[16]) const | Camera | |
getProjectionMatrix(GLfloat m[16]) const (defined in Camera) | Camera | |
getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | Camera | |
getViewport(GLint viewport[4]) const | Camera | |
getWorldCoordinatesOf(const float src[3], float res[3]) const | Camera | |
horizontalFieldOfView() const | Camera | inline |
initFromDOMElement(const QDomElement &element) | Camera | virtualslot |
interpolateTo(const Frame &fr, float duration) | Camera | slot |
interpolateToFitScene() | Camera | slot |
interpolateToZoomOnPixel(const QPoint &pixel) | Camera | slot |
IODistance() const | Camera | inline |
keyFrameInterpolator(int i) const | Camera | |
loadModelViewMatrix(bool reset=true) const | Camera | virtual |
loadModelViewMatrixStereo(bool leftBuffer=true) const | Camera | virtual |
loadProjectionMatrix(bool reset=true) const | Camera | virtual |
loadProjectionMatrixStereo(bool leftBuffer=true) const | Camera | virtual |
lookAt(const Vec &target) | Camera | slot |
operator=(const Camera &camera) | Camera | |
orientation() const | Camera | inline |
ORTHOGRAPHIC enum value (defined in Camera) | Camera | |
PERSPECTIVE enum value (defined in Camera) | Camera | |
physicalDistanceToScreen() const | Camera | inline |
physicalScreenWidth() const | Camera | inline |
pixelGLRatio(const Vec &position) const | Camera | |
playPath(int i) | Camera | virtualslot |
pointUnderPixel(const QPoint &pixel, bool &found) const | Camera | |
position() const | Camera | inline |
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | Camera | |
resetPath(int i) | Camera | virtualslot |
revolveAroundPoint() const | Camera | inline |
rightVector() const | Camera | inline |
sceneCenter() const | Camera | inline |
sceneRadius() const | Camera | inline |
screenHeight() const | Camera | inline |
screenWidth() const | Camera | inline |
setAspectRatio(float aspect) | Camera | inlineslot |
setFieldOfView(float fov) | Camera | inlineslot |
setFlySpeed(float speed) | Camera | inlineslot |
setFocusDistance(float distance) | Camera | inlineslot |
setFOVToFitScene() | Camera | slot |
setFrame(ManipulatedCameraFrame *const mcf) | Camera | slot |
setFromModelViewMatrix(const GLdouble *const modelViewMatrix) | Camera | |
setFromProjectionMatrix(const float matrix[12]) | Camera | |
setHorizontalFieldOfView(float hfov) | Camera | inlineslot |
setIODistance(float distance) | Camera | inlineslot |
setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi) | Camera | slot |
setOrientation(const Quaternion &q) | Camera | slot |
setOrientation(float theta, float phi) | Camera | slot |
setPhysicalDistanceToScreen(float distance) | Camera | inlineslot |
setPhysicalScreenWidth(float width) | Camera | inlineslot |
setPosition(const Vec &pos) | Camera | inlineslot |
setRevolveAroundPoint(const Vec &rap) | Camera | slot |
setRevolveAroundPointFromPixel(const QPoint &pixel) | Camera | slot |
setSceneBoundingBox(const Vec &min, const Vec &max) | Camera | slot |
setSceneCenter(const Vec ¢er) | Camera | slot |
setSceneCenterFromPixel(const QPoint &pixel) | Camera | slot |
setSceneRadius(float radius) | Camera | slot |
setScreenWidthAndHeight(int width, int height) | Camera | slot |
setType(Type type) | Camera | slot |
setUpVector(const Vec &up, bool noMove=true) | Camera | slot |
setViewDirection(const Vec &direction) | Camera | slot |
setZClippingCoefficient(float coef) | Camera | inlineslot |
setZNearCoefficient(float coef) | Camera | inlineslot |
showEntireScene() | Camera | slot |
StandardCamera() (defined in StandardCamera) | StandardCamera | inline |
Type enum name | Camera | |
type() const | Camera | inline |
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | Camera | |
upVector() const | Camera | inline |
viewDirection() const | Camera | inline |
worldCoordinatesOf(const Vec &src) const | Camera | inline |
zClippingCoefficient() const | Camera | inline |
zFar() const | StandardCamera | inlinevirtual |
zNear() const | StandardCamera | inlinevirtual |
zNearCoefficient() const | Camera | inline |
~Camera() | Camera | virtual |