WMesh Member List

This is the complete list of members for WMesh, including all inherited members.

attachedTo()WMeshinline
attachTo(WObject *obj)WMesh
changedMatrix()WObjectprotectedvirtual
color() const WObject
colorvWObjectprotected
invisibleWObjectprotected
isInvisible()WObject
loadMS3DModel(QString filename)WMesh
materials()WMeshinline
materialsCount()WMeshinline
matrix() const WObject
meshes()WMeshinline
meshesCount()WMeshinline
name() const WObject
namevWObjectprotected
Ownable()Ownable
owned() const Ownableinline
OwnedList typedefOwnable
owner() const Ownableinline
postUpdate()WObjectvirtual
preUpdate()WObjectvirtual
setAlpha(int alpha)WObject
setColor(QColor c)WObject
setInvisible(bool b)WObject
setMatrix(const wMatrix &newm)WObject
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObject
setPosition(real x, real y, real z)WObject
setTexture(QString textureName)WObject
setUseColorTextureOfOwner(bool b)WObject
texture() const WObject
texturevWObjectprotected
tmWObjectprotected
triangles()WMeshinline
trianglesCount()WMeshinline
useColorTextureOfOwner() const WObject
usecolortextureofownerWObjectprotected
vertices()WMeshinline
verticesCount()WMeshinline
WMesh(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())WMesh
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObject
world() const WObject
worldvWObjectprotected
~Ownable()Ownablevirtual
~WMesh()WMeshvirtual
~WObject()WObjectvirtual