ManipulatedFrame Member List
This is the complete list of members for ManipulatedFrame, including all inherited members.
::QGLViewer (defined in ManipulatedFrame) | ManipulatedFrame | friend |
action_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
addInMouseGrabberPool() | MouseGrabber | |
alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f) | Frame | |
Camera (defined in ManipulatedFrame) | ManipulatedFrame | friend |
checkIfGrabsMouse(int x, int y, const Camera *const camera) | ManipulatedFrame | virtual |
clearMouseGrabberPool(bool autoDelete=false) | MouseGrabber | |
computeMouseSpeed(const QMouseEvent *const e) | ManipulatedFrame | protected |
constraint() const | Frame | inline |
coordinatesOf(const Vec &src) const | Frame | |
coordinatesOfFrom(const Vec &src, const Frame *const from) const | Frame | |
coordinatesOfIn(const Vec &src, const Frame *const in) const | Frame | |
deformedBallQuaternion(int x, int y, float cx, float cy, const Camera *const camera) | ManipulatedFrame | protected |
domElement(const QString &name, QDomDocument &document) const | ManipulatedFrame | virtual |
Frame() | Frame | |
Frame(const Frame &frame) | Frame | |
Frame(const Vec &position, const Quaternion &orientation) | Frame | |
getCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
getInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getInverseTransformOf(const float src[3], float res[3]) const | Frame | |
getLocalCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getLocalInverseTransformOf(const float src[3], float res[3]) const | Frame | |
getLocalTransformOf(const float src[3], float res[3]) const | Frame | |
getMatrix(GLdouble m[4][4]) const | Frame | |
getMatrix(GLdouble m[16]) const | Frame | |
getOrientation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
getPosition(float &x, float &y, float &z) const | Frame | |
getRotation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
getTransformOf(const float src[3], float res[3]) const | Frame | |
getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
getTranslation(float &x, float &y, float &z) const | Frame | |
getWorldMatrix(GLdouble m[4][4]) const | Frame | |
getWorldMatrix(GLdouble m[16]) const | Frame | |
grabsMouse() const | MouseGrabber | inline |
initFromDOMElement(const QDomElement &element) | ManipulatedFrame | virtualslot |
interpolated() | Frame | signal |
inverse() const | Frame | |
inverseCoordinatesOf(const Vec &src) const | Frame | |
inverseTransformOf(const Vec &src) const | Frame | |
isInMouseGrabberPool() const | MouseGrabber | inline |
isManipulated() const | ManipulatedFrame | |
isSpinning() const | ManipulatedFrame | inline |
localCoordinatesOf(const Vec &src) const | Frame | |
localInverseCoordinatesOf(const Vec &src) const | Frame | |
localInverseTransformOf(const Vec &src) const | Frame | |
localTransformOf(const Vec &src) const | Frame | |
manipulated() | ManipulatedFrame | signal |
ManipulatedFrame() | ManipulatedFrame | |
ManipulatedFrame(const ManipulatedFrame &mf) | ManipulatedFrame | |
matrix() const | Frame | |
modified() | Frame | signal |
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
MouseGrabber() | MouseGrabber | |
MouseGrabberPool() | MouseGrabber | inlinestatic |
mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
mouseOriginalDirection(const QMouseEvent *const e) | ManipulatedFrame | protected |
mousePressEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
operator=(const ManipulatedFrame &mf) | ManipulatedFrame | |
qglviewer::Frame::operator=(const Frame &frame) | Frame | |
orientation() const | Frame | |
position() const | Frame | inline |
pressPos_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
previousConstraint_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
prevPos_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
projectOnLine(const Vec &origin, const Vec &direction) | Frame | |
referenceFrame() const | Frame | inline |
removeFromMouseGrabberPool() | MouseGrabber | |
rotate(Quaternion &q) | Frame | |
rotate(const Quaternion &q) | Frame | |
rotate(double q0, double q1, double q2, double q3) | Frame | |
rotate(double &q0, double &q1, double &q2, double &q3) | Frame | |
rotateAroundPoint(Quaternion &rotation, const Vec &point) | Frame | |
rotateAroundPoint(const Quaternion &rotation, const Vec &point) | Frame | |
rotation() const | Frame | inline |
rotationSensitivity() const | ManipulatedFrame | inline |
setConstraint(Constraint *const constraint) | Frame | inline |
setFromMatrix(const GLdouble m[4][4]) | Frame | |
setFromMatrix(const GLdouble m[16]) | Frame | |
setGrabsMouse(bool grabs) | MouseGrabber | inlineprotected |
setOrientation(const Quaternion &orientation) | Frame | |
setOrientation(double q0, double q1, double q2, double q3) | Frame | |
setOrientationWithConstraint(Quaternion &orientation) | Frame | |
setPosition(const Vec &position) | Frame | |
setPosition(float x, float y, float z) | Frame | |
setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | Frame | |
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | Frame | |
setPositionWithConstraint(Vec &position) | Frame | |
setReferenceFrame(const Frame *const refFrame) | Frame | |
setRotation(const Quaternion &rotation) | Frame | inline |
setRotation(double q0, double q1, double q2, double q3) | Frame | |
setRotationSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
setRotationWithConstraint(Quaternion &rotation) | Frame | |
setSpinningQuaternion(const Quaternion &spinningQuaternion) | ManipulatedFrame | inlineslot |
setSpinningSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | Frame | |
setTranslation(const Vec &translation) | Frame | inline |
setTranslation(float x, float y, float z) | Frame | |
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | Frame | |
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | Frame | |
setTranslationSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
setTranslationWithConstraint(Vec &translation) | Frame | |
setWheelSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
spin() | ManipulatedFrame | protectedvirtualslot |
spinningQuaternion() const | ManipulatedFrame | inline |
spinningSensitivity() const | ManipulatedFrame | inline |
spun() | ManipulatedFrame | signal |
startAction(int ma, bool withConstraint=true) | ManipulatedFrame | protectedvirtual |
startSpinning(int updateInterval) | ManipulatedFrame | virtualslot |
stopSpinning() | ManipulatedFrame | inlinevirtualslot |
transformOf(const Vec &src) const | Frame | |
transformOfFrom(const Vec &src, const Frame *const from) const | Frame | |
transformOfIn(const Vec &src, const Frame *const in) const | Frame | |
translate(Vec &t) | Frame | |
translate(const Vec &t) | Frame | |
translate(float x, float y, float z) | Frame | |
translate(float &x, float &y, float &z) | Frame | |
translation() const | Frame | inline |
translationSensitivity() const | ManipulatedFrame | inline |
wheelEvent(QWheelEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
wheelSensitivity() const | ManipulatedFrame | inline |
worldInverse() const | Frame | inline |
worldMatrix() const | Frame | |
~Frame() | Frame | inlinevirtual |
~ManipulatedFrame() | ManipulatedFrame | inlinevirtual |
~MouseGrabber() | MouseGrabber | inlinevirtual |