A versatile 3D OpenGL viewer based on QGLWidget. More...

Inheritance diagram for QGLViewer:

Signals

void animateNeeded ()
 Signal emitted by the default animate() method.
 
void axisIsDrawnChanged (bool drawn)
 This signal is emitted whenever axisIsDrawn() changes value.
 
void cameraIsEditedChanged (bool edited)
 This signal is emitted whenever cameraIsEdited() changes value.
 
void drawFinished (bool automatic)
 Signal emitted at the end of the QGLViewer::paintGL() method, when frame is drawn.
 
void drawNeeded ()
 Signal emitted by the default draw() method.
 
void FPSIsDisplayedChanged (bool displayed)
 This signal is emitted whenever FPSIsDisplayed() changes value.
 
void gridIsDrawnChanged (bool drawn)
 This signal is emitted whenever gridIsDrawn() changes value.
 
void helpRequired ()
 Signal emitted by the default QGLViewer::help() method.
 
void mouseGrabberChanged (qglviewer::MouseGrabber *mouseGrabber)
 Signal emitted by setMouseGrabber() when the mouseGrabber() is changed.
 
void pointSelected (const QMouseEvent *e)
 Signal emitted by select().
 
void stereoChanged (bool on)
 This signal is emitted whenever displaysInStereo() changes value.
 
void textIsEnabledChanged (bool enabled)
 This signal is emitted whenever textIsEnabled() changes value.
 
void viewerInitialized ()
 Signal emitted by the default init() method.
 

Public Member Functions

 QGLViewer (QWidget *parent=NULL, const char *name=0, const QGLWidget *shareWidget=0, Qt::WFlags flags=0)
 
 QGLViewer (const QGLFormat &format, QWidget *parent=0, const char *name=0, const QGLWidget *shareWidget=0, Qt::WFlags flags=0)
 
 QGLViewer (QGLContext *context, QWidget *parent, const char *name=0, const QGLWidget *shareWidget=0, Qt::WFlags flags=0)
 
virtual ~QGLViewer ()
 Virtual destructor.
 

Display of visual hints

bool axisIsDrawn () const
 Returns true if the world axis is drawn by the viewer.
 
bool gridIsDrawn () const
 Returns true if a XY grid is drawn by the viewer.
 
bool FPSIsDisplayed () const
 Returns true if the viewer displays the current frame rate (Frames Per Second).
 
bool textIsEnabled () const
 Returns true if text display (see drawText()) is enabled.
 
bool cameraIsEdited () const
 Returns true if the camera() is being edited in the viewer.
 
void setAxisIsDrawn (bool draw=true)
 Sets the state of axisIsDrawn().
 
void setGridIsDrawn (bool draw=true)
 Sets the state of gridIsDrawn().
 
void setFPSIsDisplayed (bool display=true)
 Sets the state of FPSIsDisplayed().
 
void setTextIsEnabled (bool enable=true)
 Sets the state of textIsEnabled().
 
void setCameraIsEdited (bool edit=true)
 Starts (edit = true, default) or stops (edit=false) the edition of the camera().
 
void toggleAxisIsDrawn ()
 Toggles the state of axisIsDrawn().
 
void toggleGridIsDrawn ()
 Toggles the state of gridIsDrawn().
 
void toggleFPSIsDisplayed ()
 Toggles the state of FPSIsDisplayed().
 
void toggleTextIsEnabled ()
 Toggles the state of textIsEnabled().
 
void toggleCameraIsEdited ()
 Toggles the state of cameraIsEdited().
 

Viewer's colors

QColor backgroundColor () const
 Returns the background color of the viewer.
 
QColor foregroundColor () const
 Returns the foreground color used by the viewer.
 
void setBackgroundColor (const QColor &color)
 Sets the backgroundColor() of the viewer and calls qglClearColor().
 
void setForegroundColor (const QColor &color)
 Sets the foregroundColor() of the viewer, used to draw visual hints.
 

Scene dimensions

float sceneRadius () const
 Returns the scene radius.
 
qglviewer::Vec sceneCenter () const
 Returns the scene center, defined in world coordinates.
 
virtual void setSceneRadius (float radius)
 Sets the sceneRadius().
 
virtual void setSceneCenter (const qglviewer::Vec &center)
 Sets the sceneCenter(), defined in world coordinates.
 
void setSceneBoundingBox (const qglviewer::Vec &min, const qglviewer::Vec &max)
 Convenient way to call setSceneCenter() and setSceneRadius() from a (world axis aligned) bounding box of the scene.
 
void showEntireScene ()
 Moves the camera so that the entire scene is visible.
 

Associated objects

qglviewer::Cameracamera () const
 Returns the associated qglviewer::Camera, never NULL.
 
qglviewer::ManipulatedFramemanipulatedFrame () const
 Returns the viewer's qglviewer::ManipulatedFrame.
 
void setCamera (qglviewer::Camera *const camera)
 Associates a new qglviewer::Camera to the viewer.
 
void setManipulatedFrame (qglviewer::ManipulatedFrame *frame)
 Sets the viewer's manipulatedFrame().
 

Mouse grabbers

qglviewer::MouseGrabbermouseGrabber () const
 Returns the current qglviewer::MouseGrabber, or NULL if no qglviewer::MouseGrabber currently grabs mouse events.
 
void setMouseGrabberIsEnabled (const qglviewer::MouseGrabber *const mouseGrabber, bool enabled=true)
 Sets the mouseGrabberIsEnabled() state.
 
bool mouseGrabberIsEnabled (const qglviewer::MouseGrabber *const mouseGrabber)
 Returns true if mouseGrabber is enabled.
 
void setMouseGrabber (qglviewer::MouseGrabber *mouseGrabber)
 Directly defines the mouseGrabber().
 

State of the viewer

float aspectRatio () const
 Returns the aspect ratio of the viewer's widget (width() / height()).
 
float currentFPS ()
 Returns the current averaged viewer frame rate.
 
bool isFullScreen () const
 Returns true if the viewer is in fullScreen mode.
 
bool displaysInStereo () const
 Returns true if the viewer displays in stereo.
 
virtual QSize sizeHint () const
 Returns the recommended size for the QGLViewer.
 
void setFullScreen (bool fullScreen=true)
 Sets the isFullScreen() state.
 
void setStereoDisplay (bool stereo=true)
 Sets the state of displaysInStereo().
 
void toggleFullScreen ()
 Toggles the state of isFullScreen().
 
void toggleStereoDisplay ()
 Toggles the state of displaysInStereo().
 
void toggleCameraMode ()
 Swaps between two predefined camera mouse bindings.
 

Display methods

virtual void startScreenCoordinatesSystem (bool upward=false) const
 Modify the projection matrix so that drawing can be done directly with 2D screen coordinates.
 
virtual void stopScreenCoordinatesSystem () const
 Stops the pixel coordinate drawing block started by startScreenCoordinatesSystem().
 
void drawText (int x, int y, const QString &text, const QFont &fnt=QFont())
 Draws text at position x, y (expressed in screen coordinates pixels, origin in the upper left corner of the widget).
 
void displayMessage (const QString &message, int delay=2000)
 Briefly displays a message in the lower left corner of the widget.
 
static void drawArrow (float length=1.0f, float radius=-1.0f, int nbSubdivisions=12)
 Draws a 3D arrow along the positive Z axis.
 
static void drawArrow (const qglviewer::Vec &from, const qglviewer::Vec &to, float radius=-1.0f, int nbSubdivisions=12)
 Draws a 3D arrow between the 3D point from and the 3D point to, both defined in the current ModelView coordinates system.
 
static void drawAxis (float length=1.0f)
 Draws an XYZ axis, with a given size (default is 1.0).
 
static void drawGrid (float size=1.0f, int nbSubdivisions=10)
 Draws a grid in the XY plane, centered on (0,0,0) (defined in the current coordinate system).
 
virtual void drawLight (GLenum light, float scale=1.0f) const
 Draws a representation of light.
 
void drawVectorial (void *param)
 

Snapshots

virtual QImage grabFrameBuffer (bool withAlpha=false)
 
const QString & snapshotFileName () const
 Returns the snapshot file name used by saveSnapshot().
 
const QString & snapshotFilename () const
 
const QString & snapshotFormat () const
 Returns the snapshot file format used by saveSnapshot().
 
int snapshotCounter () const
 Returns the value of the counter used to name snapshots in saveSnapshot() when automatic is true.
 
int snapshotQuality ()
 Defines the image quality of the snapshots produced with saveSnapshot().
 
QFont scaledFont (const QFont &font) const
 Return a possibly scaled version of font, used for snapshot rendering.
 
void saveSnapshot (bool automatic=true, bool overwrite=false)
 Saves a snapshot of the current image displayed by the widget.
 
void saveSnapshot (const QString &fileName, bool overwrite=false)
 Same as saveSnapshot(), except that it uses fileName instead of snapshotFileName().
 
void setSnapshotFileName (const QString &name)
 Sets snapshotFileName().
 
void setSnapshotFormat (const QString &format)
 Sets the snapshotFormat().
 
void setSnapshotCounter (int counter)
 Sets the snapshotCounter().
 
void setSnapshotQuality (int quality)
 Sets the snapshotQuality().
 
bool openSnapshotFormatDialog ()
 Opens a dialog that displays the different available snapshot formats.
 
void snapshotToClipboard ()
 Takes a snapshot of the current display and pastes it to the clipboard.
 

Buffer to texture

GLuint bufferTextureId () const
 Returns the texture id of the texture created by copyBufferToTexture().
 
float bufferTextureMaxU () const
 Returns the texture coordinate corresponding to the u extremum of the bufferTexture.
 
float bufferTextureMaxV () const
 Same as bufferTextureMaxU(), but for the v texture coordinate.
 
void copyBufferToTexture (GLint internalFormat, GLenum format=GL_NONE)
 Makes a copy of the current buffer into a texture.
 

Animation

bool animationIsStarted () const
 Return true when the animation loop is started.
 
int animationPeriod () const
 The animation loop period, in milliseconds.
 
void setAnimationPeriod (int period)
 Sets the animationPeriod(), in milliseconds.
 
virtual void startAnimation ()
 Starts the animation loop.
 
virtual void stopAnimation ()
 Stops animation.
 
virtual void animate ()
 Scene animation method.
 
void toggleAnimation ()
 Calls startAnimation() or stopAnimation(), depending on animationIsStarted().
 

Help window

virtual QString helpString () const
 Returns the QString displayed in the help() window main tab.
 
virtual QString mouseString () const
 Returns a QString that describes the application mouse bindings, displayed in the help() window Mouse tab.
 
virtual QString keyboardString () const
 Returns a QString that describes the application keyboard shortcut bindings, and that will be displayed in the help() window Keyboard tab.
 
virtual QString mouseBindingsString () const
 This method is deprecated, use mouseString() instead.
 
virtual QString shortcutBindingsString () const
 This method is deprecated, use keyboardString() instead.
 
virtual void help ()
 Opens a modal help window that includes four tabs, respectively filled with helpString(), keyboardString(), mouseString() and about libQGLViewer.
 
virtual void aboutQGLViewer ()
 Displays the help window "About" tab.
 
QTabWidget * helpWidget ()
 Returns a pointer to the help widget.
 

Drawing methods

virtual void resizeGL (int width, int height)
 Callback method used when the widget size is modified.
 
virtual void initializeGL ()
 Initializes the QGLViewer OpenGL context and then calls user-defined init().
 
virtual void init ()
 Initializes the viewer OpenGL context.
 
virtual void paintGL ()
 Main paint method, inherited from QGLWidget.
 
virtual void preDraw ()
 Sets OpenGL state before draw().
 
virtual void preDrawStereo (bool leftBuffer=true)
 Called before draw() (instead of preDraw()) when viewer displaysInStereo().
 
virtual void draw ()
 The core method of the viewer, that draws the scene.
 
virtual void fastDraw ()
 Draws a simplified version of the scene to guarantee interactive camera displacements.
 
virtual void postDraw ()
 Called after draw() to draw viewer visual hints.
 

Mouse, keyboard and event handlers

virtual void mousePressEvent (QMouseEvent *)
 Overloading of the QWidget method.
 
virtual void mouseMoveEvent (QMouseEvent *)
 Overloading of the QWidget method.
 
virtual void mouseReleaseEvent (QMouseEvent *)
 Overloading of the QWidget method.
 
virtual void mouseDoubleClickEvent (QMouseEvent *)
 Overloading of the QWidget method.
 
virtual void wheelEvent (QWheelEvent *)
 Overloading of the QWidget method.
 
virtual void keyPressEvent (QKeyEvent *)
 Overloading of the QWidget method.
 
virtual void timerEvent (QTimerEvent *)
 Overloading of the QObject method.
 
virtual void closeEvent (QCloseEvent *)
 Overloading of the QWidget method.
 

Object selection

int selectedName () const
 Returns the name (an integer value) of the entity that was last selected by select().
 
int selectBufferSize () const
 Returns the selectBuffer() size.
 
int selectRegionWidth () const
 Returns the width (in pixels) of a selection frustum, centered on the mouse cursor, that is used to select objects.
 
int selectRegionHeight () const
 See the selectRegionWidth() documentation.
 
GLuint * selectBuffer ()
 Returns a pointer to an array of GLuint.
 
virtual void select (const QMouseEvent *event)
 Simple wrapper method: calls select(event->pos()).
 
virtual void select (const QPoint &point)
 This method performs a selection in the scene from pixel coordinates.
 
void setSelectBufferSize (int size)
 Sets the selectBufferSize().
 
void setSelectRegionWidth (int width)
 Sets the selectRegionWidth().
 
void setSelectRegionHeight (int height)
 Sets the selectRegionHeight().
 
void setSelectedName (int id)
 Set the selectedName() value.
 
virtual void beginSelection (const QPoint &point)
 This method should prepare the selection.
 
virtual void drawWithNames ()
 This method is called by select() and should draw selectable entities.
 
virtual void endSelection (const QPoint &point)
 This method is called by select() after scene elements were drawn by drawWithNames().
 
virtual void postSelection (const QPoint &point)
 This method is called at the end of the select() procedure.
 

Keyboard customization

enum  KeyboardAction {
  DRAW_AXIS, DRAW_GRID, DISPLAY_FPS, ENABLE_TEXT,
  EXIT_VIEWER, SAVE_SCREENSHOT, CAMERA_MODE, FULL_SCREEN,
  STEREO, ANIMATION, HELP, EDIT_CAMERA,
  MOVE_CAMERA_LEFT, MOVE_CAMERA_RIGHT, MOVE_CAMERA_UP, MOVE_CAMERA_DOWN,
  INCREASE_FLYSPEED, DECREASE_FLYSPEED, SNAPSHOT_TO_CLIPBOARD
}
 Defines the different actions that can be associated with a keyboard shortcut using setShortcut(). More...
 
int shortcut (KeyboardAction action) const
 Returns the keyboard shortcut associated to a given QGLViewer::KeyboardAction.
 
int keyboardAccelerator (KeyboardAction action) const
 
Qt::Key keyFrameKey (int index) const
 
QtKeyboardModifiers playKeyFramePathStateKey () const
 
QtKeyboardModifiers addKeyFrameStateKey () const
 
QtKeyboardModifiers playPathStateKey () const
 
Qt::Key pathKey (int index) const
 Returns the keyboard key associated to camera Key Frame path index.
 
QtKeyboardModifiers addKeyFrameKeyboardModifiers () const
 Returns the keyboard modifiers that must be pressed with a pathKey() to add the current camera position to a KeyFrame path.
 
QtKeyboardModifiers playPathKeyboardModifiers () const
 Returns the keyboard modifiers that must be pressed with a pathKey() to play a camera KeyFrame path.
 
void setShortcut (KeyboardAction action, int key)
 Defines the shortcut() that triggers a given QGLViewer::KeyboardAction.
 
void setKeyboardAccelerator (KeyboardAction action, int key)
 
void setKeyDescription (int key, QString description)
 Defines a custom keyboard shortcut description, that will be displayed in the help() window Keyboard tab.
 
virtual void setKeyFrameKey (int index, int key)
 
virtual void setPlayKeyFramePathStateKey (int buttonState)
 
virtual void setPlayPathStateKey (int buttonState)
 
virtual void setAddKeyFrameStateKey (int buttonState)
 
virtual void setPathKey (int key, int index=0)
 Sets the pathKey() associated with the camera Key Frame path index.
 
virtual void setPlayPathKeyboardModifiers (QtKeyboardModifiers modifiers)
 Sets the playPathKeyboardModifiers() value.
 
virtual void setAddKeyFrameKeyboardModifiers (QtKeyboardModifiers modifiers)
 Sets the addKeyFrameKeyboardModifiers() value.
 

Mouse customization

enum  MouseHandler { CAMERA, FRAME }
 Defines the different mouse handlers: camera() or manipulatedFrame(). More...
 
enum  ClickAction {
  NO_CLICK_ACTION, ZOOM_ON_PIXEL, ZOOM_TO_FIT, SELECT,
  RAP_FROM_PIXEL, RAP_IS_CENTER, CENTER_FRAME, CENTER_SCENE,
  SHOW_ENTIRE_SCENE, ALIGN_FRAME, ALIGN_CAMERA
}
 Defines the possible actions that can be binded to a mouse click using setMouseBinding(int,ClickAction,bool,int). More...
 
enum  MouseAction {
  NO_MOUSE_ACTION, ROTATE, ZOOM, TRANSLATE,
  MOVE_FORWARD, LOOK_AROUND, MOVE_BACKWARD, SCREEN_ROTATE,
  ROLL, DRIVE, SCREEN_TRANSLATE, ZOOM_ON_REGION
}
 Defines the possible actions that can be binded to a mouse motion (a click, followed by a mouse displacement). More...
 
MouseAction mouseAction (int state) const
 Returns the MouseAction associated with the state mouse button(s) and keyboard modifiers.
 
int mouseHandler (int state) const
 Returns the MouseHandler associated with the state.
 
int mouseButtonState (MouseHandler handler, MouseAction action, bool withConstraint=true) const
 Returns the mouse buttons and keyboard modifiers (if any) that have to be used to activate action on handler (with constraint or not).
 
ClickAction clickAction (int state, bool doubleClick, QtMouseButtons buttonsBefore) const
 Same as mouseAction(), but for the ClickAction set using setMouseBinding().
 
void getClickButtonState (ClickAction action, int &state, bool &doubleClick, QtMouseButtons &buttonsBefore) const
 Similar to mouseButtonState(), but for ClickAction.
 
MouseAction wheelAction (QtKeyboardModifiers modifiers) const
 Same as mouseAction(), but for the wheel action.
 
int wheelHandler (QtKeyboardModifiers modifiers) const
 Same as mouseHandler() but for the wheel action.
 
int wheelButtonState (MouseHandler handler, MouseAction action, bool withConstraint=true) const
 Same as mouseButtonState(), but for the wheel.
 
void setMouseBinding (int state, ClickAction action, bool doubleClick=false, QtMouseButtons buttonsBefore=Qt::NoButton)
 Associates a ClickAction to any mouse buttons and keyboard modifiers combination.
 
void setMouseBindingDescription (int state, QString description, bool doubleClick=false, QtMouseButtons buttonsBefore=Qt::NoButton)
 Provides a custom mouse binding description, displayed in the help() window Mouse tab.
 
void setMouseBinding (int state, MouseHandler handler, MouseAction action, bool withConstraint=true)
 Associates a MouseAction to any mouse button and keyboard modifiers state combination.
 
void setWheelBinding (QtKeyboardModifiers modifiers, MouseHandler handler, MouseAction action, bool withConstraint=true)
 Associates a MouseAction and a MouseHandler to a mouse wheel event.
 
void setHandlerKeyboardModifiers (MouseHandler handler, QtKeyboardModifiers modifiers)
 Associates keyboard modifiers to MouseHandler handler.
 
void setHandlerStateKey (MouseHandler handler, int buttonState)
 
void setMouseStateKey (MouseHandler handler, int buttonState)
 

State persistence

QString stateFileName () const
 Returns the state file name.
 
virtual QDomElement domElement (const QString &name, QDomDocument &document) const
 Returns an XML QDomElement that represents the QGLViewer.
 
virtual void initFromDOMElement (const QDomElement &element)
 Restores the QGLViewer state from a QDomElement created by domElement().
 
virtual void saveStateToFile ()
 Saves in stateFileName() an XML representation of the QGLViewer state, obtained from domElement().
 
virtual bool restoreStateFromFile ()
 Restores the QGLViewer state from the stateFileName() file using initFromDOMElement().
 
void setStateFileName (const QString &name)
 Defines the stateFileName() used by saveStateToFile() and restoreStateFromFile().
 
void saveToFile (const QString &fileName=QString::null)
 This method is deprecated since version 1.3.9-5.
 
bool restoreFromFile (const QString &fileName=QString::null)
 This function is deprecated since version 1.3.9-5.
 

QGLViewer pool

static const QPtrList
< QGLViewer > & 
QGLViewerPool ()
 Returns a QList that contains pointers to all the created QGLViewers.
 
static int QGLViewerIndex (const QGLViewer *const viewer)
 Returns the index of the QGLViewer viewer in the QGLViewerPool().
 

Visual hints

virtual void setVisualHintsMask (int mask, int delay=2000)
 Defines the mask that will be used to drawVisualHints().
 
virtual void drawVisualHints ()
 Draws viewer related visual hints.
 
virtual void resetVisualHints ()
 Reset the mask used by drawVisualHints().
 

Detailed Description

A versatile 3D OpenGL viewer based on QGLWidget.

It features many classical viewer functionalities, such as a camera trackball, manipulated objects, snapshot saving and much more. Its main goal is to ease the development of new 3D applications.

New users should read the introduction page to get familiar with important notions such as sceneRadius(), sceneCenter() and the world coordinate system. Try the numerous simple examples to discover the possibilities and understand how it works.

Usage

To use a QGLViewer, derive you viewer class from the QGLViewer and overload its draw() virtual method. See the simpleViewer example for an illustration.

An other option is to connect your drawing methods to the signals emitted by the QGLViewer (Qt's callback mechanism). See the callback example for a complete implementation.

Definition at line 73 of file qglviewer.h.

Member Enumeration Documentation

enum ClickAction
protected

Defines the possible actions that can be binded to a mouse click using setMouseBinding(int,ClickAction,bool,int).

See the mouse page for details.

Definition at line 984 of file qglviewer.h.

enum KeyboardAction
protected

Defines the different actions that can be associated with a keyboard shortcut using setShortcut().

See the keyboard page for details.

Definition at line 930 of file qglviewer.h.

Defines the possible actions that can be binded to a mouse motion (a click, followed by a mouse displacement).

These actions may be binded to the camera() or to the manipulatedFrame() (see QGLViewer::MouseHandler) using setMouseBinding().

Definition at line 997 of file qglviewer.h.

enum MouseHandler
protected

Defines the different mouse handlers: camera() or manipulatedFrame().

Used by setMouseBinding(), setMouseBinding(int, ClickAction, bool, int) and setWheelBinding() to define which handler receives the mouse events.

Definition at line 978 of file qglviewer.h.

Constructor & Destructor Documentation

~QGLViewer ( )
virtual

Virtual destructor.

The viewer is replaced by NULL in the QGLViewerPool() (in order to preserve other viewer's indexes) and allocated memory is released. The camera() is deleted and should be copied before if it is shared by an other viewer.

Definition at line 226 of file qglviewer.cpp.

Member Function Documentation

void aboutQGLViewer ( )
virtualslot

Displays the help window "About" tab.

See help() for details.

Definition at line 2295 of file qglviewer.cpp.

QtKeyboardModifiers addKeyFrameKeyboardModifiers ( ) const

Returns the keyboard modifiers that must be pressed with a pathKey() to add the current camera position to a KeyFrame path.

It can be Qt::NoModifier, Qt::ControlModifier, Qt::ShiftModifier, Qt::AltModifier, Qt::MetaModifier or a combination of these (using the bitwise '|' operator).

Default value is Qt::AltModifier. Defined using setAddKeyFrameKeyboardModifiers().

See also playPathKeyboardModifiers().

Note
If you use Qt version 2 or 3, the Qt::KeyboardModifiers is actually a Qt::ButtonState. The Modifier postfix is replaced by Button in the enums' names (Qt::ControlButton, Qt::AltButton, ...).

Definition at line 2707 of file qglviewer.cpp.

virtual void animate ( )
inlinevirtualslot

Scene animation method.

When animationIsStarted(), this method is in charge of the scene update before each draw(). Overload it to define how your scene evolves over time. The time should either be regularly incremented in this method (frame-rate independent animation) or computed from actual time (for instance using QTime::elapsed()) for real-time animations.

       Note that KeyFrameInterpolator (which regularly updates a Frame) does not use this method
       to animate a Frame, but rather rely on a QTimer signal-slot mechanism.

See the animation example for an illustration.

Definition at line 656 of file qglviewer.h.

void animateNeeded ( )
signal

Signal emitted by the default animate() method.

Connect this signal to your scene animation method or overload animate().

bool animationIsStarted ( ) const
inline

Return true when the animation loop is started.

During animation, an infinite loop calls animate() and draw() and then waits for animationPeriod() milliseconds before calling animate() and draw() again. And again.

Use startAnimation(), stopAnimation() or toggleAnimation() to change this value.

See the animation example for illustration.

Definition at line 623 of file qglviewer.h.

int animationPeriod ( ) const
inline

The animation loop period, in milliseconds.

When animationIsStarted(), this is delay waited after draw() to call animate() and draw() again. Default value is 40 milliseconds (25 Hz).

This value will define the currentFPS() when animationIsStarted() (provided that your animate() and draw() methods are fast enough).

If you want to know the maximum possible frame rate of your machine on a given scene, setAnimationPeriod() to 0, and startAnimation() (keyboard shortcut is Enter). The display will then be updated as often as possible, and the frame rate will be meaningful.

Note
This value is taken into account only the next time you call startAnimation(). If animationIsStarted(), you should stopAnimation() first.

Definition at line 638 of file qglviewer.h.

float aspectRatio ( ) const
inline

Returns the aspect ratio of the viewer's widget (width() / height()).

Definition at line 329 of file qglviewer.h.

bool axisIsDrawn ( ) const
inline

Returns true if the world axis is drawn by the viewer.

Set by setAxisIsDrawn() or toggleAxisIsDrawn(). Default value is false.

Definition at line 115 of file qglviewer.h.

void axisIsDrawnChanged ( bool  drawn)
signal

This signal is emitted whenever axisIsDrawn() changes value.

QColor backgroundColor ( ) const
inline

Returns the background color of the viewer.

This method is provided for convenience since the background color is an OpenGL state variable set with glClearColor(). However, this internal representation has the advantage that it is saved (resp. restored) with saveStateToFile() (resp. restoreStateFromFile()).

Use setBackgroundColor() to define and activate a background color.

Attention
Each QColor component is an integer ranging from 0 to 255. This differs from the float values used by glClearColor() which are in the 0.0-1.0 range. Default value is (51, 51, 51) (dark gray). You may have to change foregroundColor() accordingly.
This method does not return the current OpenGL clear color as glGet() does. Instead, it returns the QGLViewer internal variable. If you directly use glClearColor() or qglClearColor() instead of setBackgroundColor(), the two results will differ.

Definition at line 186 of file qglviewer.h.

void beginSelection ( const QPoint &  point)
protectedvirtual

This method should prepare the selection.

It is called by select() before drawWithNames().

The default implementation uses the GL_SELECT mode to perform a selection. It uses selectBuffer() and selectBufferSize() to define a glSelectBuffer(). The GL_PROJECTION is then set using gluPickMatrix(), with a window selection size defined by selectRegionWidth() and selectRegionHeight(). Finally, the GL_MODELVIEW matrix is set to the world coordinate system using qglviewer::Camera::loadModelViewMatrix(). See the gluPickMatrix() documentation for details.

You should not need to redefine this method (if you use the GL_SELECT mode to perform your selection), since this code is fairly classical and can be tuned. You are more likely to overload endSelection() if you want to use a more complex select buffer structure.

Definition at line 1253 of file qglviewer.cpp.

GLuint bufferTextureId ( ) const

Returns the texture id of the texture created by copyBufferToTexture().

Use glBindTexture() to use this texture. Note that this is already done by copyBufferToTexture().

Returns 0 is copyBufferToTexture() was never called or if the texure was deleted using glDeleteTextures() since then.

Definition at line 4093 of file qglviewer.cpp.

float bufferTextureMaxU ( ) const
inline

Returns the texture coordinate corresponding to the u extremum of the bufferTexture.

The bufferTexture is created by copyBufferToTexture(). The texture size has powers of two dimensions and the buffer image hence only fills a part of it. This value corresponds to the u coordinate of the extremum right side of the buffer image.

Use (0,0) to (bufferTextureMaxU(), bufferTextureMaxV()) texture coordinates to map the entire texture on a quad.

Definition at line 605 of file qglviewer.h.

float bufferTextureMaxV ( ) const
inline

Same as bufferTextureMaxU(), but for the v texture coordinate.

Definition at line 607 of file qglviewer.h.

qglviewer::Camera* camera ( ) const
inline

Returns the associated qglviewer::Camera, never NULL.

Definition at line 268 of file qglviewer.h.

Referenced by RenderWorld::draw(), RenderWorld::init(), RenderWorld::keyPressEvent(), and RenderWorld::resourceChanged().

bool cameraIsEdited ( ) const
inline

Returns true if the camera() is being edited in the viewer.

Set by setCameraIsEdited() or toggleCameraIsEdited(). Default value is false.

The current implementation is limited: the defined camera() paths (see qglviewer::Camera::keyFrameInterpolator()) are simply displayed using qglviewer::Camera::drawAllPaths(). Actual camera and path edition will be implemented in the future.

Definition at line 141 of file qglviewer.h.

void cameraIsEditedChanged ( bool  edited)
signal

This signal is emitted whenever cameraIsEdited() changes value.

QGLViewer::ClickAction clickAction ( int  state,
bool  doubleClick,
QtMouseButtons  buttonsBefore 
) const

Same as mouseAction(), but for the ClickAction set using setMouseBinding().

Definition at line 3147 of file qglviewer.cpp.

void closeEvent ( QCloseEvent *  e)
protectedvirtual

Overloading of the QWidget method.

Saves the viewer state using saveStateToFile() and then calls QGLWidget::closeEvent().

Definition at line 1132 of file qglviewer.cpp.

void copyBufferToTexture ( GLint  internalFormat,
GLenum  format = GL_NONE 
)
slot

Makes a copy of the current buffer into a texture.

Creates a texture (when needed) and uses glCopyTexSubImage2D() to directly copy the buffer in it.

Use internalFormat and format to define the texture format and hence which and how components of the buffer are copied into the texture. See the glTexImage2D() documentation for details.

When format is c GL_NONE (default), its value is set to internalFormat, which fits most cases. Typical internalFormat (and format) values are GL_DEPTH_COMPONENT and GL_RGBA. Use GL_LUMINANCE as the internalFormat and GL_RED, GL_GREEN or GL_BLUE as format to capture a single color component as a luminance (grey scaled) value. Note that GL_STENCIL is not supported as a format.

The texture has dimensions which are powers of two. It is as small as possible while always being larger or equal to the current size of the widget. The buffer image hence does not entirely fill the texture: it is stuck to the lower left corner (corresponding to the (0,0) texture coordinates). Use bufferTextureMaxU() and bufferTextureMaxV() to get the upper right corner maximum u and v texture coordinates. Use bufferTextureId() to retrieve the id of the created texture.

Here is how to display a grey-level image of the z-buffer:

copyBufferToTexture(GL_DEPTH_COMPONENT);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex2i(0, 0);
glTexCoord2f(bufferTextureMaxU(), 0.0); glVertex2i(width(), 0);
glTexCoord2f(bufferTextureMaxU(), bufferTextureMaxV()); glVertex2i(width(), height());
glTexCoord2f(0.0, bufferTextureMaxV()); glVertex2i(0, height());
glEnd();
glDisable(GL_TEXTURE_2D);

Use glReadBuffer() to select which buffer is copied into the texture. See also glPixelTransfer(), glPixelZoom() and glCopyPixel() for pixel color transformations during copy.

Call makeCurrent() before this method to make the OpenGL context active if needed.

Note
The GL_DEPTH_COMPONENT format may not be supported by all hardware. It may sometimes be emulated in software, resulting in poor performances.
The bufferTextureId() texture is binded at the end of this method.

Definition at line 4036 of file qglviewer.cpp.

float currentFPS ( )
inline

Returns the current averaged viewer frame rate.

This value is computed and averaged over 20 successive frames. It only changes every 20 draw() (previously computed value is otherwise returned).

This method is useful for true real-time applications that may adapt their computational load accordingly in order to maintain a given frequency.

This value is meaningful only when draw() is regularly called, either using a QTimer, when animationIsStarted() or when the camera is manipulated with the mouse.

Definition at line 340 of file qglviewer.h.

void displayMessage ( const QString &  message,
int  delay = 2000 
)

Briefly displays a message in the lower left corner of the widget.

Convenient to provide feedback to the user.

message is displayed during delay milliseconds (default is 2 seconds) using drawText().

This method should not be called in draw(). If you want to display a text in each draw(), use drawText() instead.

If this method is called when a message is already displayed, the new message replaces the old one. Use setTextIsEnabled() (default shortcut is '?') to enable or disable text (and hence messages) display.

Definition at line 998 of file qglviewer.cpp.

bool displaysInStereo ( ) const
inline

Returns true if the viewer displays in stereo.

The QGLViewer object must be created with a stereo format to handle stereovision:

QGLFormat format;
format.setStereoDisplay( TRUE );
QGLViewer viewer(format);

The hardware needs to support stereo display. Try the stereoViewer example to check.

Set by setStereoDisplay() or toggleStereoDisplay(). Default value is false.

Stereo is performed using the Parallel axis asymmetric frustum perspective projection method. See Camera::loadProjectionMatrixStereo() and Camera::loadModelViewMatrixStereo().

The stereo parameters are defined by the camera(). See qglviewer::Camera::setIODistance(), qglviewer::Camera::setPhysicalDistanceToScreen(), qglviewer::Camera::setPhysicalScreenWidth() and qglviewer::Camera::setFocusDistance().

Definition at line 368 of file qglviewer.h.

QDomElement domElement ( const QString &  name,
QDomDocument &  document 
) const
virtual

Returns an XML QDomElement that represents the QGLViewer.

Used by saveStateToFile(). restoreStateFromFile() uses initFromDOMElement() to restore the QGLViewer state from the resulting QDomElement.

name is the name of the QDomElement tag. doc is the QDomDocument factory used to create QDomElement.

The created QDomElement contains state values (axisIsDrawn(), FPSIsDisplayed(), isFullScreen()...), viewer geometry, as well as camera() (see qglviewer::Camera::domElement()) and manipulatedFrame() (if defined, see qglviewer::ManipulatedFrame::domElement()) states.

Overload this method to add your own attributes to the state file:

QDomElement Viewer::domElement(const QString& name, QDomDocument& document) const
{
// Creates a custom node for a light
QDomElement de = document.createElement("Light");
de.setAttribute("state", (lightIsOn()?"on":"off"));
// Note the include of the ManipulatedFrame domElement method.
de.appendChild(lightManipulatedFrame()->domElement("LightFrame", document));
// Get default state domElement and append custom node
QDomElement res = QGLViewer::domElement(name, document);
res.appendChild(de);
return res;
}

See initFromDOMElement() for the associated restoration code.

Attention
For the manipulatedFrame(), qglviewer::Frame::constraint() and qglviewer::Frame::referenceFrame() are not saved. See qglviewer::Frame::domElement().

Definition at line 3778 of file qglviewer.cpp.

virtual void draw ( )
inlineprotectedvirtual

The core method of the viewer, that draws the scene.

If you build a class that inherits from QGLViewer, this is the method you want to overload. See the simpleViewer example for an illustration.

The camera modelView matrix set in preDraw() converts from the world to the camera coordinate systems. Vertices given in draw() can then be considered as being given in the world coordinate system. The camera is moved in this world using the mouse. This representation is much more intuitive than the default camera-centric OpenGL standard.

Attention
The GL_PROJECTION matrix should not be modified by this method, to correctly display visual hints (axis, grid, FPS...) in postDraw(). Use push/pop or call camera()->loadProjectionMatrix() at the end of draw() if you need to change the projection matrix (unlikely). On the other hand, the GL_MODELVIEW matrix can be modified and left in a arbitrary state.

Reimplemented in RenderWorld.

Definition at line 809 of file qglviewer.h.

void drawArrow ( float  length = 1.0f,
float  radius = -1.0f,
int  nbSubdivisions = 12 
)
static

Draws a 3D arrow along the positive Z axis.

length, radius and nbSubdivisions define its geometry. If radius is negative (default), it is set to 0.05 * length.

Use drawArrow(const Vec& from, const Vec& to, float radius, int nbSubdivisions) or change the ModelView matrix to place the arrow in 3D.

Uses current color and does not modify the OpenGL state.

Definition at line 3413 of file qglviewer.cpp.

Referenced by RenderWorld::drawArrow(), drawArrow(), drawAxis(), and drawLight().

void drawArrow ( const qglviewer::Vec from,
const qglviewer::Vec to,
float  radius = -1.0f,
int  nbSubdivisions = 12 
)
static

Draws a 3D arrow between the 3D point from and the 3D point to, both defined in the current ModelView coordinates system.

See drawArrow(float length, float radius, int nbSubdivisions) for details.

Definition at line 3433 of file qglviewer.cpp.

References drawArrow(), and Vec::norm().

void drawAxis ( float  length = 1.0f)
static

Draws an XYZ axis, with a given size (default is 1.0).

The axis position and orientation matches the current modelView matrix state: three arrows (red, green and blue) of length length are drawn along the positive X, Y and Z directions.

Use the following code to display the current position and orientation of a qglviewer::Frame:

glPushMatrix();
glMultMatrixd(frame.matrix());
QGLViewer::drawAxis(sceneRadius() / 5.0); // Or any scale
glPopMatrix();

The current color and line width are used to draw the X, Y and Z characters at the extremities of the three arrows. The OpenGL state is not modified by this method.

axisIsDrawn() uses this method to draw a representation of the world coordinate system. See also QGLViewer::drawArrow() and QGLViewer::drawGrid().

Definition at line 3461 of file qglviewer.cpp.

References drawArrow().

Referenced by KeyFrameInterpolator::drawPath().

void drawFinished ( bool  automatic)
signal

Signal emitted at the end of the QGLViewer::paintGL() method, when frame is drawn.

Can be used to notify an image grabbing process that the image is ready. A typical example is to connect this signal to the saveSnapshot() method, so that a (numbered) snapshot is generated after each new display, in order to create a movie:

connect(viewer, SIGNAL(drawFinished(bool)), SLOT(saveSnapshot(bool)));

The automatic bool variable is always true and has been added so that the signal can be connected to saveSnapshot() with an automatic value set to true.

void drawGrid ( float  size = 1.0f,
int  nbSubdivisions = 10 
)
static

Draws a grid in the XY plane, centered on (0,0,0) (defined in the current coordinate system).

size (OpenGL units) and nbSubdivisions define its geometry. Set the GL_MODELVIEW matrix to place and orientate the grid in 3D space (see the drawAxis() documentation).

The OpenGL state is not modified by this method.

Definition at line 3529 of file qglviewer.cpp.

void drawLight ( GLenum  light,
float  scale = 1.0f 
) const
protectedvirtual

Draws a representation of light.

Called in draw(), this method is useful to debug or display your light setup. Light drawing depends on the type of light (point, spot, directional).

The method retrieves the light setup using glGetLightfv. Position and define your lights before calling this method.

Light is drawn using its diffuse color. Disabled lights are not displayed.

Drawing size is proportional to sceneRadius(). Use scale to rescale it.

See the drawLight example for an illustration.

Attention
You need to enable GL_COLOR_MATERIAL before calling this method. glColor is set to the light diffuse color.

Definition at line 769 of file qglviewer.cpp.

References drawArrow(), Frame::matrix(), and Vec::normalize().

void drawNeeded ( )
signal

Signal emitted by the default draw() method.

Connect this signal to your main drawing method or overload draw(). See the callback example for an illustration.

void drawText ( int  x,
int  y,
const QString &  text,
const QFont &  fnt = QFont() 
)

Draws text at position x, y (expressed in screen coordinates pixels, origin in the upper left corner of the widget).

The default QApplication::font() is used to render the text when no fnt is specified. Use QApplication::setFont() to define this default font.

You should disable GL_LIGHTING and GL_DEPTH_TEST before this method so that colors are properly rendered.

This method can be used in conjunction with the qglviewer::Camera::projectedCoordinatesOf() method to display a text attached to an object. In your draw() method use:

qglviewer::Vec screenPos = camera()->projectedCoordinatesOf(myFrame.position());
drawText((int)screenPos[0], (int)screenPos[1], "My Object");

See the screenCoordSystem example for an illustration.

Text is displayed only when textIsEnabled() (default). This mechanism allows the user to conveniently remove all the displayed text with a single keyboard shortcut.

See also displayMessage() to drawText() for only a short amount of time.

Use QGLWidget::renderText(x,y,z, text) instead (Qt version >= 3.1) if you want to draw a text located at a specific 3D position instead of 2D screen coordinates (fixed size text, facing the camera).

The GL_MODELVIEW and GL_PROJECTION matrices are not modified by this method.

Attention
This method uses display lists to render the characters, with an index that starts at 2000 by default (see the QGLWidget::renderText() documentation). If you use more than 2000 Display Lists, they may overlap with these. Directly use QGLWidget::renderText() in that case, with a higher listBase parameter (or overload fontDisplayListBase with Qt4).
There is a problem with anti-aliased font with nVidia cards and Qt versions lower than 3.3. Until this version, the fnt parameter is not taken into account to prevent a crash. It is replaced by a fixed font that should be compatible with the qtconfig anti-aliased font configuration (disable this option otherwise).
Note
This method uses QGLWidget::renderText() if your Qt version is greater or equal to 3.1, otherwise it uses (and requires) GLUT. When GLUT is used, only the fnt size attribute (set with QFont::setPixelSize() or QFont::setPointSize()) is taken into account. Also note that in that case each call to drawText() changes the camera projection matrix and restores it back (using startScreenCoordinatesSystem() and stopScreenCoordinatesSystem()). If you call this method several times and it slows down your frame rate, consider factorizing the context changes.

Definition at line 866 of file qglviewer.cpp.

Referenced by RenderWorld::draw().

void drawVisualHints ( )
virtual

Draws viewer related visual hints.

Displays the new qglviewer::Camera::revolveAroundPoint() when it is changed. See the mouse page for details. Also draws a line between qglviewer::Camera::revolveAroundPoint() and mouse cursor when the camera is rotated around the camera Z axis.

See also setVisualHintsMask() and resetVisualHints(). The hint color is foregroundColor().

Note
These methods may become more interesting one day. The current design is too limited and should be improved when other visual hints must be drawn.

Limitation : One needs to have access to visualHint_ to overload this method.

Removed from the documentation for this reason.

Definition at line 3311 of file qglviewer.cpp.

virtual void drawWithNames ( )
inlineprotectedvirtual

This method is called by select() and should draw selectable entities.

Default implementation is empty. Overload and draw the different elements of your scene you want
to be able to select. The default select() implementation relies on the \c GL_SELECT, and requires
that each selectable element is drawn within a \c glPushName() - \c glPopName() block. A typical
usage would be (see the <a href="../examples/select.html">select example</a>):
void Viewer::drawWithNames() {
for (int i=0; i<nbObjects; ++i) {
glPushName(i);
object(i)->draw();
glPopName();
}
}
The resulting selected name is computed by endSelection(), which setSelectedName() to the integer
id pushed by this method (a value of -1 means no selection). Use selectedName() to update your
selection, probably in the postSelection() method.

\attention If your selected objects are points, do not use \c glBegin(GL_POINTS); and \c glVertex3fv()
in the above \c draw() method (not compatible with raster mode): use \c glRasterPos3fv() instead.  

Reimplemented in RenderWorld.

Definition at line 910 of file qglviewer.h.

void endSelection ( const QPoint &  point)
protectedvirtual

This method is called by select() after scene elements were drawn by drawWithNames().

It should analyze the selection result to determine which object is actually selected.

The default implementation relies on GL_SELECT mode (see beginSelection()). It assumes that names were pushed and popped in drawWithNames(), and analyzes the selectBuffer() to find the name that corresponds to the closer (z min) object. It then setSelectedName() to this value, or to -1 if the selectBuffer() is empty (no object drawn in selection region). Use selectedName() (probably in the postSelection() method) to retrieve this value and update your data structure accordingly.

This default implementation, although sufficient for many cases is however limited and you may have to overload this method. This will be the case if drawWithNames() uses several push levels in the name heap. A more precise depth selection, for instance privileging points over edges and triangles to avoid z precision problems, will also require an overloading. A typical implementation will look like:

glFlush();
// Get the number of objects that were seen through the pick matrix frustum.
// Resets GL_RENDER mode.
GLint nbHits = glRenderMode(GL_RENDER);
if (nbHits <= 0)
else
{
// Interpret results: each object created values in the selectBuffer().
// See the glSelectBuffer() man page for details on the buffer structure.
// The following code depends on your selectBuffer() structure.
for (int i=0; i<nbHits; ++i)
if ((selectBuffer())[i*4+1] < zMin)
}

See the multiSelect example for a multi-object selection implementation of this method.

Definition at line 1313 of file qglviewer.cpp.

void fastDraw ( )
protectedvirtual

Draws a simplified version of the scene to guarantee interactive camera displacements.

This method is called instead of draw() when the qglviewer::Camera::frame() is qglviewer::ManipulatedCameraFrame::isManipulated(). Default implementation simply calls draw().

Overload this method if your scene is too complex to allow for interactive camera manipulation. See the fastDraw example for an illustration.

Definition at line 525 of file qglviewer.cpp.

QColor foregroundColor ( ) const
inline

Returns the foreground color used by the viewer.

This color is used when FPSIsDisplayed(), gridIsDrawn(), to display the camera paths when the cameraIsEdited().

Attention
Each QColor component is an integer in the range 0-255. This differs from the float values used by glColor3f() which are in the range 0-1. Default value is (180, 180, 180) (light gray).

Use qglColor(foregroundColor()) to set the current OpenGL color to the foregroundColor().

See also backgroundColor().

Definition at line 200 of file qglviewer.h.

bool FPSIsDisplayed ( ) const
inline

Returns true if the viewer displays the current frame rate (Frames Per Second).

Use QApplication::setFont() to define the display font (see drawText()).

Set by setFPSIsDisplayed() or toggleFPSIsDisplayed(). Use currentFPS() to get the current FPS. Default value is false.

Definition at line 126 of file qglviewer.h.

void FPSIsDisplayedChanged ( bool  displayed)
signal

This signal is emitted whenever FPSIsDisplayed() changes value.

void getClickButtonState ( ClickAction  ca,
int &  state,
bool &  doubleClick,
QtMouseButtons &  buttonsBefore 
) const

Similar to mouseButtonState(), but for ClickAction.

The results of the query are returned in the state, doubleClick and buttonsBefore parameters. If the ClickAction is not associated to any mouse button, Qt::NoButton is returned in state. If several mouse buttons trigger in the ClickAction, one of them is returned.

Definition at line 3165 of file qglviewer.cpp.

bool gridIsDrawn ( ) const
inline

Returns true if a XY grid is drawn by the viewer.

Set by setGridIsDrawn() or toggleGridIsDrawn(). Default value is false.

Definition at line 119 of file qglviewer.h.

void gridIsDrawnChanged ( bool  drawn)
signal

This signal is emitted whenever gridIsDrawn() changes value.

void help ( )
virtualslot

Opens a modal help window that includes four tabs, respectively filled with helpString(), keyboardString(), mouseString() and about libQGLViewer.

Rich html-like text can be used (see the QStyleSheet documentation). This method is called when the user presses the QGLViewer::HELP key (default is 'H').

You can use helpWidget() to access to the help widget (to add/remove tabs, change layout...).

The helpRequired() signal is emitted.

Definition at line 2314 of file qglviewer.cpp.

void helpRequired ( )
signal

Signal emitted by the default QGLViewer::help() method.

Connect this signal to your own help method or overload help().

virtual QString helpString ( ) const
inlinevirtual

Returns the QString displayed in the help() window main tab.

Overload this method to define your own help string, which should shortly describe your application and explain how it works. Rich-text (HTML) tags can be used (see QStyleSheet() documentation for available tags):

QString myViewer::helpString() const
{
QString text("<h2>M y V i e w e r</h2>");
text += "Displays a <b>Scene</b> using OpenGL. Move the camera using the mouse.";
return text;
}

See also mouseString() and keyboardString().

Definition at line 739 of file qglviewer.h.

QTabWidget* helpWidget ( )
inlineprotected

Returns a pointer to the help widget.

Use this only if you want to directly modify the help widget. Otherwise use helpString(), setKeyDescription() and setMouseBindingDescription() to customize the text displayed in the help window tabs.

Definition at line 761 of file qglviewer.h.

virtual void init ( )
inlineprotectedvirtual

Initializes the viewer OpenGL context.

This method is called before the first drawing and should be overloaded to initialize some of the OpenGL flags. The default implementation is empty. See initializeGL().

Typical usage include camera() initialization (showEntireScene()), previous viewer state restoration (restoreStateFromFile()), OpenGL state modification and display list creation.

Note that initializeGL() modifies the standard OpenGL context. These values can be restored back in this method.

Attention
You should not call updateGL() (or any method that calls it) in this method, as it will result in an infinite loop. The different QGLViewer set methods (setAxisIsDrawn(), setFPSIsDisplayed()...) are protected against this problem and can safely be called.
Note
All the OpenGL specific initializations must be done in this method: the OpenGL context is not yet available in your viewer constructor.

Reimplemented in RenderWorld.

Definition at line 788 of file qglviewer.h.

void initFromDOMElement ( const QDomElement &  element)
virtualslot

Restores the QGLViewer state from a QDomElement created by domElement().

Used by restoreStateFromFile() to restore the QGLViewer state from a file.

Overload this method to retrieve custom attributes from the QGLViewer state file. This code corresponds to the one given in the domElement() documentation:

void Viewer::initFromDOMElement(const QDomElement& element)
{
// Restore standard state
QDomElement child=element.firstChild().toElement();
while (!child.isNull())
{
if (child.tagName() == "Light")
{
if (child.hasAttribute("state"))
setLightOn(child.attribute("state").lower() == "on");
// Assumes there is only one child. Otherwise you need to parse child's children recursively.
QDomElement lf = child.firstChild().toElement();
if (!lf.isNull() && lf.tagName() == "LightFrame")
lightManipulatedFrame()->initFromDomElement(lf);
}
child = child.nextSibling().toElement();
}
}

See also qglviewer::Camera::initFromDOMElement(), qglviewer::ManipulatedFrame::initFromDOMElement().

Note
The manipulatedFrame() pointer is not modified by this method. If defined, its state is simply set from the element values.

Definition at line 3864 of file qglviewer.cpp.

void initializeGL ( )
protectedvirtual

Initializes the QGLViewer OpenGL context and then calls user-defined init().

This method is automatically called once, before the first call to paintGL().

Overload init() instead of this method to modify viewer specific OpenGL state or to create display lists.

To make beginners' life easier and to simplify the examples, this method slightly modifies the standard OpenGL state:

glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);

If you port an existing application to QGLViewer and your display changes, you probably want to disable these flags in init() to get back to a standard OpenGL state.

Definition at line 320 of file qglviewer.cpp.

bool isFullScreen ( ) const
inline

Returns true if the viewer is in fullScreen mode.

Default value is false. Set by setFullScreen() or toggleFullScreen().

Note that if the QGLViewer is embedded in an other QWidget, it returns true when the top level widget is in full screen mode.

Definition at line 347 of file qglviewer.h.

QString keyboardString ( ) const
virtual

Returns a QString that describes the application keyboard shortcut bindings, and that will be displayed in the help() window Keyboard tab.

Default value is a table that describes the custom shortcuts defined using setKeyDescription() as well as the standard QGLViewer::KeyboardAction shortcuts (defined using setShortcut()). See the keyboard page for details on key customization.

See also helpString() and mouseString().

Definition at line 2241 of file qglviewer.cpp.

void keyPressEvent ( QKeyEvent *  e)
protectedvirtual

Overloading of the QWidget method.

Default keyboard shortcuts are defined using setShortcut(). Overload this method to implement a specific keyboard binding. Call the original method if you do not catch the event to preserve the viewer default key bindings:

void Viewer::keyPressEvent(QKeyEvent *e)
{
// Defines the Alt+R shortcut.
if ((e->key() == Qt::Key_R) && (e->modifiers() == Qt::AltModifier))
{
myResetFunction();
updateGL(); // Refresh display
}
else
}
// With Qt 2 or 3, you would retrieve modifiers keys using :
// const Qt::ButtonState modifiers = (Qt::ButtonState)(e->state() & Qt::KeyButtonMask);

When you define a new keyboard shortcut, use setKeyDescription() to provide a short description which is displayed in the help() window Keyboard tab. See the keyboardAndMouse example for an illustration.

See also QGLWidget::keyReleaseEvent().

Reimplemented in RenderWorld.

Definition at line 2439 of file qglviewer.cpp.

References KeyFrameInterpolator::interpolationIsStarted(), and KeyFrameInterpolator::resetInterpolation().

Referenced by RenderWorld::keyPressEvent().

qglviewer::ManipulatedFrame* manipulatedFrame ( ) const
inline

Returns the viewer's qglviewer::ManipulatedFrame.

This qglviewer::ManipulatedFrame can be moved with the mouse when the associated mouse bindings are used (default is when pressing the Control key with any mouse button). Use setMouseBinding() to define new bindings.

See the manipulatedFrame example for a complete implementation.

Default value is NULL, meaning that no qglviewer::ManipulatedFrame is set.

Definition at line 280 of file qglviewer.h.

QGLViewer::MouseAction mouseAction ( int  state) const

Returns the MouseAction associated with the state mouse button(s) and keyboard modifiers.

Returns QGLViewer::NO_MOUSE_ACTION if no action is associated.

For instance, to know which motion corresponds to Alt+LeftButton, do:

QGLViewer::MouseAction ma = mouseAction(Qt::ALT + Qt::LeftButton);
if (ma != QGLViewer::NO_MOUSE_ACTION) ...

Use mouseHandler() to know which object (QGLViewer::CAMERA or QGLViewer::FRAME) will perform this action.

Definition at line 3055 of file qglviewer.cpp.

virtual QString mouseBindingsString ( ) const
inlinevirtual

This method is deprecated, use mouseString() instead.

Definition at line 746 of file qglviewer.h.

int mouseButtonState ( MouseHandler  handler,
MouseAction  action,
bool  withConstraint = true 
) const

Returns the mouse buttons and keyboard modifiers (if any) that have to be used to activate action on handler (with constraint or not).

If no state triggers the action, returns Qt::NoButton which is an impossible case since at least one mouse button has to be specified in setMouseBinding().

To know which keys and mouse buttons have to be pressed to translate the camera, use tests like:

int bs = mouseButtonState(QGLViewer::CAMERA, QGLViewer::TRANSLATE);
if (bs & Qt::RightButton) ... // Right button needed to translate the camera
if (bs & Qt::AltModifier) ... // Alt key needed (use AltModifier with Qt version 2 or 3)
if (bs & Qt::KeyboardModifierMask == Qt::NoButton) ... // No keyboard modifier needed

Note that mouse bindings are displayed in the 'Mouse' help window tab.

See also mouseAction() and mouseHandler().

Definition at line 3100 of file qglviewer.cpp.

void mouseDoubleClickEvent ( QMouseEvent *  e)
protectedvirtual

Overloading of the QWidget method.

The behavior of the mouse double click depends on the mouse binding. See setMouseBinding() and the mouse page.

Definition at line 1735 of file qglviewer.cpp.

qglviewer::MouseGrabber* mouseGrabber ( ) const
inline

Returns the current qglviewer::MouseGrabber, or NULL if no qglviewer::MouseGrabber currently grabs mouse events.

When qglviewer::MouseGrabber::grabsMouse(), the different mouse events are sent to the mouseGrabber() instead of their usual targets (camera() or manipulatedFrame()).

See the qglviewer::MouseGrabber documentation for details on MouseGrabber's mode of operation.

In order to use MouseGrabbers, you need to enable mouse tracking (so that mouseMoveEvent() is called even when no mouse button is pressed). Add this line in init() or in your viewer constructor:

setMouseTracking(true);

Note that mouse tracking is disabled by default. Use QWidget::hasMouseTracking() to retrieve current state.

Definition at line 307 of file qglviewer.h.

void mouseGrabberChanged ( qglviewer::MouseGrabber mouseGrabber)
signal

Signal emitted by setMouseGrabber() when the mouseGrabber() is changed.

mouseGrabber is a pointer to the new MouseGrabber. Note that this signal is emitted with a NULL parameter each time a MouseGrabber stops grabbing mouse.

bool mouseGrabberIsEnabled ( const qglviewer::MouseGrabber *const  mouseGrabber)
inline

Returns true if mouseGrabber is enabled.

Default value is true for all MouseGrabbers. When set to false using setMouseGrabberIsEnabled(), the specified mouseGrabber will never become the mouseGrabber() of this QGLViewer. This is useful when you use several viewers: some MouseGrabbers may only have a meaning for some specific viewers and should not be selectable in others.

You can also use qglviewer::MouseGrabber::removeFromMouseGrabberPool() to completely disable a MouseGrabber in all the QGLViewers.

Definition at line 319 of file qglviewer.h.

int mouseHandler ( int  state) const

Returns the MouseHandler associated with the state.

If no action is associated, returns -1.

For instance, to know which handler receives the Alt+LeftButton, do:

int mh = mouseHandler(Qt::ALT + Qt::LeftButton);
if (mh == QGLViewer::CAMERA) ...

Use mouseAction() to know which action (see the MouseAction enum) will be perform on this handler.

Definition at line 3074 of file qglviewer.cpp.

void mouseMoveEvent ( QMouseEvent *  e)
protectedvirtual

Overloading of the QWidget method.

Mouse move event is sent to the mouseGrabber() (if any) or to the camera() or the manipulatedFrame(), depending on mouse bindings (see setMouseBinding()).

If you want to define your own mouse behavior, do something like this:

void Viewer::mousePressEvent(QMouseEvent* e)
{
// Qt version 2 or 3 : use Qt::KeyButtonMask and Qt::MouseButtonMask to separate the modifiers
// (Qt::ControlButton/Qt::AltButton/Qt::ShiftButton/Qt::MetaButton) from the mouse buttons
// (Qt::LeftButton/Qt::MidButton/Qt::RightButton) in state().
if ( ((e->state() & Qt::KeyButtonMask) == myModifiers) &&
((e->state() & Qt::MouseButtonMask) == myButton) )
// With Qt 4, use instead :
if ((e->button() == myButton) && (e->modifiers() == myModifiers))
myMouseBehavior = true;
else
}
void Viewer::mouseMoveEvent(QMouseEvent *e)
{
if (myMouseBehavior)
// Use e->x() and e->y() as you want...
else
}
void Viewer::mouseReleaseEvent(QMouseEvent* e)
{
if (myMouseBehavior)
myMouseBehavior = false;
else
}

Definition at line 1552 of file qglviewer.cpp.

References MouseGrabber::checkIfGrabsMouse(), MouseGrabber::grabsMouse(), and MouseGrabber::MouseGrabberPool().

void mousePressEvent ( QMouseEvent *  e)
protectedvirtual

Overloading of the QWidget method.

When the user clicks on the mouse:

Mouse bindings customization can be achieved using setMouseBinding() and setWheelBinding(). See the mouse page for a complete description of mouse bindings.

See the mouseMoveEvent() documentation for an example of more complex mouse behavior customization using overloading.

Note
When the mouseGrabber() is a manipulatedFrame(), the modifier keys are not taken into account. This allows for a direct manipulation of the manipulatedFrame() when the mouse hovers, which is probably what is expected.

Definition at line 1420 of file qglviewer.cpp.

References ManipulatedFrame::mousePressEvent(), and ManipulatedFrame::startAction().

void mouseReleaseEvent ( QMouseEvent *  e)
protectedvirtual

Overloading of the QWidget method.

Calls the mouseGrabber(), camera() or manipulatedFrame mouseReleaseEvent method.

See the mouseMoveEvent() documentation for an example of mouse behavior customization.

Definition at line 1615 of file qglviewer.cpp.

QString mouseString ( ) const
virtual

Returns a QString that describes the application mouse bindings, displayed in the help() window Mouse tab.

Result is a table that describes custom application mouse binding descriptions defined using setMouseBindingDescription() as well as standard mouse bindings (defined using setMouseBinding() and setWheelBinding()). See the mouse page for details on mouse bindings.

See also helpString() and keyboardString().

Definition at line 2015 of file qglviewer.cpp.

bool openSnapshotFormatDialog ( )
slot

Opens a dialog that displays the different available snapshot formats.

Then calls setSnapshotFormat() with the selected one (unless the user cancels).

Returns false if the user presses the Cancel button and true otherwise.

Definition at line 97 of file saveSnapshot.cpp.

void paintGL ( )
protectedvirtual

Main paint method, inherited from QGLWidget.

Calls the following methods, in that order:

Definition at line 361 of file qglviewer.cpp.

Qt::Key pathKey ( int  index) const

Returns the keyboard key associated to camera Key Frame path index.

Default values are F1..F12 for indexes 1..12.

addKeyFrameKeyboardModifiers() (resp. playPathKeyboardModifiers()) define the state key(s) that must be pressed with this key to add a KeyFrame to (resp. to play) the associated Key Frame path. If you quickly press twice the pathKey(), the path is reset (resp. deleted).

Use camera()->keyFrameInterpolator( index ) to retrieve the KeyFrameInterpolator that defines the path.

If several keys are binded to a given index (see setPathKey()), one of them is returned. Returns 0 if no key is associated with this index.

See also the keyboard page.

Definition at line 2655 of file qglviewer.cpp.

QtKeyboardModifiers playPathKeyboardModifiers ( ) const

Returns the keyboard modifiers that must be pressed with a pathKey() to play a camera KeyFrame path.

It can be Qt::NoModifier, Qt::ControlModifier, Qt::ShiftModifier, Qt::AltModifier, Qt::MetaModifier or a combination of these (using the bitwise '|' operator).

Default value is Qt::NoModifier. Defined using setPlayPathKeyboardModifiers().

See also addKeyFrameKeyboardModifiers().

Note
If you use Qt version 2 or 3, the Qt::KeyboardModifiers is actually a Qt::ButtonState. The Modifier postfix is replaced by Button in the enums' names (Qt::ControlButton, Qt::AltButton, ...).

Definition at line 2724 of file qglviewer.cpp.

void pointSelected ( const QMouseEvent *  e)
signal

Signal emitted by select().

Connect this signal to your selection method or overload select(), or more probably simply drawWithNames().

void postDraw ( )
protectedvirtual

Called after draw() to draw viewer visual hints.

Default implementation displays axis, grid, FPS... when the respective flags are sets.

See the multiSelect and thumbnail examples for an overloading illustration.

The GLContext (color, LIGHTING, BLEND...) is not modified by this method, so that in draw(), the user can rely on the OpenGL context he defined. Respect this convention (by pushing/popping the different attributes) if you overload this method.

Definition at line 427 of file qglviewer.cpp.

virtual void postSelection ( const QPoint &  point)
inlineprotectedvirtual

This method is called at the end of the select() procedure.

It should finalize the selection process and update the data structure/interface/computation/display... according to the newly selected entity.

The default implementation is empty. Overload this method if needed, and use selectedName() to retrieve the selected entity name (returns -1 if no object was selected). See the select example for an illustration.

Reimplemented in RenderWorld.

Definition at line 919 of file qglviewer.h.

void preDraw ( )
protectedvirtual

Sets OpenGL state before draw().

Default behavior clears screen and sets the projection and modelView matrices:

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

Emits the drawNeeded() signal once this is done (see the callback example).

Definition at line 405 of file qglviewer.cpp.

void preDrawStereo ( bool  leftBuffer = true)
protectedvirtual

Called before draw() (instead of preDraw()) when viewer displaysInStereo().

Same as preDraw() except that the glDrawBuffer() is set to GL_BACK_LEFT or GL_BACK_RIGHT depending on leftBuffer, and it uses qglviewer::Camera::loadProjectionMatrixStereo() and qglviewer::Camera::loadModelViewMatrixStereo() instead.

Definition at line 498 of file qglviewer.cpp.

static int QGLViewerIndex ( const QGLViewer *const  viewer)
inlinestatic

Returns the index of the QGLViewer viewer in the QGLViewerPool().

This index in unique and can be used to identify the different created QGLViewers (see stateFileName() for an application example).

When a QGLViewer is deleted, the QGLViewers' indexes are preserved and NULL is set for that index. When a QGLViewer is created, it is placed in the first available position in that list. Returns -1 if the QGLViewer could not be found (which should not be possible).

Definition at line 1107 of file qglviewer.h.

Referenced by stateFileName().

static const QPtrList<QGLViewer>& QGLViewerPool ( )
inlinestatic

Returns a QList that contains pointers to all the created QGLViewers.

Note that this list may contain \c NULL pointers if the associated viewer has been deleted.

Can be useful to apply a method or to connect a signal to all the viewers:

foreach (QGLViewer* viewer, QGLViewer::QGLViewerPool())
connect(myObject, SIGNAL(IHaveChangedSignal()), viewer, SLOT(updateGL()));
Attention
With Qt version 3, this method returns a QPtrList instead. Use a QPtrListIterator to iterate on the list instead.

Definition at line 1093 of file qglviewer.h.

void resetVisualHints ( )
virtualslot

Reset the mask used by drawVisualHints().

Called by setVisualHintsMask() after 2 seconds to reset the display.

Definition at line 3394 of file qglviewer.cpp.

void resizeGL ( int  width,
int  height 
)
protectedvirtual

Callback method used when the widget size is modified.

If you overload this method, first call the inherited method. Also called when the widget is created, before its first display.

Definition at line 2568 of file qglviewer.cpp.

bool restoreFromFile ( const QString &  fileName = QString::null)
slot

This function is deprecated since version 1.3.9-5.

Use restoreStateFromFile() and setStateFileName() instead.

Definition at line 3973 of file qglviewer.cpp.

bool restoreStateFromFile ( )
virtualslot

Restores the QGLViewer state from the stateFileName() file using initFromDOMElement().

States are saved using saveStateToFile(), which is automatically called on viewer exit.

Returns true when the restoration is successful. Possible problems are an non existing or unreadable stateFileName() file, an empty stateFileName() or an XML syntax error.

A manipulatedFrame() should be defined before calling this method, so that its state can be restored. Initialization code put after this function will override saved values:

void Viewer::init()
{
// Default initialization goes here (including the declaration of a possible manipulatedFrame).
showEntireScene(); // Previous state cannot be restored: fit camera to scene.
// Specific initialization that overrides file savings goes here.
}

Definition at line 3700 of file qglviewer.cpp.

Referenced by RenderWorld::init().

void saveSnapshot ( bool  automatic = true,
bool  overwrite = false 
)
slot

Saves a snapshot of the current image displayed by the widget.

Options are set using snapshotFormat(), snapshotFileName() and snapshotQuality(). For non vectorial image formats, the image size is equal to the current viewer's dimensions (see width() and height()). See snapshotFormat() for details on supported formats.

If automatic is false (or if snapshotFileName() is empty), a file dialog is opened to ask for the file name.

When automatic is true, the file name is set to NAME-NUMBER, where NAME is snapshotFileName() and NUMBER is snapshotCounter(). The snapshotCounter() is automatically incremented after each snapshot saving. This is useful to create videos from your application:

void Viewer::init()
{
resize(720, 576); // PAL DV format (use 720x480 for NTSC DV)
connect(this, SIGNAL(drawFinished(bool)), SLOT(saveSnapshot(bool)));
}

Then call draw() in a loop (for instance using animate() and/or a camera() KeyFrameInterpolator replay) to create your image sequence.

If you want to create a Quicktime VR panoramic sequence, simply use code like this:

void Viewer::createQuicktime()
{
const int nbImages = 36;
for (int i=0; i<nbImages; ++i)
{
camera()->setOrientation(2.0*M_PI/nbImages, 0.0); // Theta-Phi orientation
updateGL(); // calls draw(), which emits drawFinished(), which calls saveSnapshot()
}
}

If snapshotCounter() is negative, no number is appended to snapshotFileName() and the snapshotCounter() is not incremented. This is useful to force the creation of a file, overwriting the previous one.

When overwrite is set to false (default), a window asks for confirmation if the file already exists. In automatic mode, the snapshotCounter() is incremented (if positive) until a non-existing file name is found instead. Otherwise the file is overwritten without confirmation.

The VRender library was written by Cyril Soler (Cyril dot Soler at imag dot fr). If the generated PS or EPS file is not properly displayed, remove the anti-aliasing option in your postscript viewer.

Note
In order to correctly grab the frame buffer, the QGLViewer window is raised in front of other windows by this method.

Definition at line 641 of file saveSnapshot.cpp.

void saveSnapshot ( const QString &  fileName,
bool  overwrite = false 
)
slot

Same as saveSnapshot(), except that it uses fileName instead of snapshotFileName().

If fileName is empty, opens a file dialog to select the name.

Snapshot settings are set from snapshotFormat() and snapshotQuality().

Asks for confirmation when fileName already exists and overwrite is false (default).

Attention
If fileName is a char* (as is "myFile.jpg"), it may be casted into a bool, and the other saveSnapshot() method may be used instead. Pass QString("myFile.jpg") as a parameter to prevent this.

Definition at line 758 of file saveSnapshot.cpp.

void saveStateToFile ( )
virtualslot

Saves in stateFileName() an XML representation of the QGLViewer state, obtained from domElement().

Use restoreStateFromFile() to restore this viewer state.

This method is automatically called when a viewer is closed (using Escape or using the window's upper right x close button). setStateFileName() to QString::null to prevent this.

Definition at line 3623 of file qglviewer.cpp.

Referenced by RenderWorld::~RenderWorld().

void saveToFile ( const QString &  fileName = QString::null)
slot

This method is deprecated since version 1.3.9-5.

Use saveStateToFile() and setStateFileName() instead.

Definition at line 3962 of file qglviewer.cpp.

QFont scaledFont ( const QFont &  font) const
inline

Return a possibly scaled version of font, used for snapshot rendering.

From a user's point of view, this method simply returns font and can be used transparently.

However when internally rendering a screen snapshot using saveSnapshot(), it returns a scaled version of the font, so that the size of the rendered text on the snapshot is identical to what is displayed on screen, even if the snapshot uses image tiling to create an image of dimensions different from those of the current window. This scaled version will only be used when saveSnapshot() calls your draw() method to generate the snapshot.

All your calls to QGLWidget::renderText() function hence should use this method.

renderText(x, y, z, "My Text", scaledFont(QFont()));

will guarantee that this text will be properly displayed on arbitrary sized snapshots.

Note that this method is not needed if you use drawText() which already calls it internally.

Definition at line 574 of file qglviewer.h.

qglviewer::Vec sceneCenter ( ) const
inline

Returns the scene center, defined in world coordinates.

See sceneRadius() for details.

Default value is (0,0,0). Simply a wrapper for camera()->sceneCenter(). Set using setSceneCenter().

Do not mismatch this value (that only depends on the scene) with the qglviewer::Camera::revolveAroundPoint().

Definition at line 233 of file qglviewer.h.

float sceneRadius ( ) const
inline

Returns the scene radius.

The entire displayed scene should be included in a sphere of radius sceneRadius(), centered on sceneCenter().

This approximate value is used by the camera() to set qglviewer::Camera::zNear() and qglviewer::Camera::zFar(). It is also used to showEntireScene() or to scale the world axis display..

Default value is 1.0. This method is equivalent to camera()->sceneRadius(). See setSceneRadius().

Definition at line 224 of file qglviewer.h.

void select ( const QMouseEvent *  event)
virtualslot

Simple wrapper method: calls select(event->pos()).

Emits pointSelected(e) which is useful only if you rely on the Qt signal-slot mechanism and you did not overload QGLViewer. If you choose to derive your own viewer class, simply overload select() (or probably simply drawWithNames(), see the select example) to implement your selection mechanism.

This method is called when you use the QGLViewer::SELECT mouse binding(s) (default is Shift + left button). Use setMouseBinding() to change this.

Definition at line 1177 of file qglviewer.cpp.

void select ( const QPoint &  point)
virtualslot

This method performs a selection in the scene from pixel coordinates.

It is called when the user clicks on the QGLViewer::SELECT QGLViewer::ClickAction binded button(s) (default is Shift + LeftButton).

This template method successively calls four other methods:

The default implementation of these methods is as follows (see the methods' documentation for more details):

  • drawWithNames() is empty and should be overloaded. It draws each selectable object of the scene, enclosed by calls to glPushName() / glPopName() to tag the object with an integer id.
  • endSelection() then restores GL_RENDER mode and analyzes the selectBuffer() to set in selectedName() the id of the object that was drawn in the region. If several object are in the region, the closest one in the depth buffer is chosen. If no object has been drawn under cursor, selectedName() is set to -1.
  • postSelection() is empty and can be overloaded for possible signal/display/interface update.

See the glSelectBuffer() man page for details on this GL_SELECT mechanism.

This default implementation is quite limited: only the closer object is selected, and only one level of names can be pushed. However, this reveals sufficient in many cases and you usually only have to overload drawWithNames() to implement a simple object selection process. See the select example for an illustration.

If you need a more complex selection process (such as a point, edge or triangle selection, which is easier with a 2 or 3 levels selectBuffer() heap, and which requires a finer depth sorting to privilege point over edge and edges over triangles), overload the endSelection() method. Use setSelectRegionWidth(), setSelectRegionHeight() and setSelectBufferSize() to tune the select buffer configuration. See the multiSelect example for an illustration.

point is the center pixel (origin in the upper left corner) of the selection region. Use qglviewer::Camera::convertClickToLine() to transform these coordinates in a 3D ray if you want to perform an analytical intersection.

Attention
GL_SELECT mode seems to report wrong results when used in conjunction with backface culling. If you encounter problems try to glDisable(GL_CULL_FACE).

Definition at line 1234 of file qglviewer.cpp.

GLuint* selectBuffer ( )
inline

Returns a pointer to an array of GLuint.

This buffer is used by the GL_SELECT mode in select() to perform object selection. The buffer size can be modified using setSelectBufferSize(). If you overload endSelection(), you will analyze the content of this buffer. See the glSelectBuffer() man page for details.

Definition at line 869 of file qglviewer.h.

int selectBufferSize ( ) const
inline

Returns the selectBuffer() size.

See the select() documentation for details. Use setSelectBufferSize() to change this value.

Default value is 4000 (i.e. 1000 objects in selection region, since each object pushes 4 values). This size should be over estimated to prevent a buffer overflow when many objects are drawn under the mouse cursor.

Definition at line 845 of file qglviewer.h.

int selectedName ( ) const
inline

Returns the name (an integer value) of the entity that was last selected by select().

This value is set by endSelection(). See the select() documentation for details.

As a convention, this method returns -1 if the selectBuffer() was empty, meaning that no object was selected.

Return value is -1 before the first call to select(). This value is modified using setSelectedName().

Definition at line 837 of file qglviewer.h.

Referenced by RenderWorld::postSelection(), and SimpleControl::updateInfoObject().

int selectRegionHeight ( ) const
inline

See the selectRegionWidth() documentation.

Default value is 3 pixels.

Definition at line 862 of file qglviewer.h.

int selectRegionWidth ( ) const
inline

Returns the width (in pixels) of a selection frustum, centered on the mouse cursor, that is used to select objects.

The height of the selection frustum is defined by selectRegionHeight().

The objects that will be drawn in this region by drawWithNames() will be recorded in the selectBuffer(). endSelection() then analyzes this buffer and setSelectedName() to the name of the closest object. See the gluPickMatrix() documentation for details.

The default value is 3, which is adapted to standard applications. A smaller value results in a more precise selection but the user has to be careful for small feature selection.

See the multiSelect example for an illustration.

Definition at line 860 of file qglviewer.h.

void setAddKeyFrameKeyboardModifiers ( QtKeyboardModifiers  modifiers)
virtualslot

Sets the addKeyFrameKeyboardModifiers() value.

Definition at line 2689 of file qglviewer.cpp.

void setAnimationPeriod ( int  period)
inlineslot

Sets the animationPeriod(), in milliseconds.

Definition at line 642 of file qglviewer.h.

void setAxisIsDrawn ( bool  draw = true)
inlineslot

Sets the state of axisIsDrawn().

Emits the axisIsDrawnChanged() signal. See also toggleAxisIsDrawn().

Definition at line 146 of file qglviewer.h.

void setBackgroundColor ( const QColor &  color)
inlineslot

Sets the backgroundColor() of the viewer and calls qglClearColor().

See also setForegroundColor().

Definition at line 204 of file qglviewer.h.

void setCamera ( qglviewer::Camera *const  camera)
slot

Associates a new qglviewer::Camera to the viewer.

You should only use this method when you derive a new class from qglviewer::Camera and want to use one of its instances instead of the original class.

It you simply want to save and restore Camera positions, use qglviewer::Camera::addKeyFrameToPath() and qglviewer::Camera::playPath() instead.

This method silently ignores NULL camera pointers. The calling method is responsible for deleting the previous camera pointer in order to prevent memory leaks if needed.

The sceneRadius() and sceneCenter() of camera are set to the current QGLViewer values.

All the camera qglviewer::Camera::keyFrameInterpolator() qglviewer::KeyFrameInterpolator::interpolated() signals are connected to the viewer updateGL() slot. The connections with the previous viewer's camera are removed.

Definition at line 713 of file qglviewer.cpp.

References Camera::frame(), Camera::setSceneCenter(), Camera::setSceneRadius(), Camera::setScreenWidthAndHeight(), and Camera::zClippingCoefficient().

Referenced by RenderWorld::RenderWorld().

void setCameraIsEdited ( bool  edit = true)
slot

Starts (edit = true, default) or stops (edit=false) the edition of the camera().

Current implementation is limited to paths display. Get current state using cameraIsEdited().

Attention
This method sets the qglviewer::Camera::zClippingCoefficient() to 5.0 when edit is true, so that the Camera paths (see qglviewer::Camera::keyFrameInterpolator()) are not clipped. It restores the previous value when edit is false.

Definition at line 537 of file qglviewer.cpp.

void setForegroundColor ( const QColor &  color)
inlineslot

Sets the foregroundColor() of the viewer, used to draw visual hints.

See also setBackgroundColor().

Definition at line 206 of file qglviewer.h.

void setFPSIsDisplayed ( bool  display = true)
inlineslot

Sets the state of FPSIsDisplayed().

Emits the FPSIsDisplayedChanged() signal. See also toggleFPSIsDisplayed().

Definition at line 150 of file qglviewer.h.

void setFullScreen ( bool  fullScreen = true)
slot

Sets the isFullScreen() state.

If the QGLViewer is embedded in an other QWidget (see QWidget::topLevelWidget()), this widget is displayed in full screen instead.

Definition at line 1793 of file qglviewer.cpp.

void setGridIsDrawn ( bool  draw = true)
inlineslot

Sets the state of gridIsDrawn().

Emits the gridIsDrawnChanged() signal. See also toggleGridIsDrawn().

Definition at line 148 of file qglviewer.h.

void setHandlerKeyboardModifiers ( MouseHandler  handler,
QtKeyboardModifiers  modifiers 
)
slot

Associates keyboard modifiers to MouseHandler handler.

The modifiers parameter is Qt::AltModifier, Qt::ShiftModifier, Qt::ControlModifier, Qt::MetaModifier or a combination of these using the '|' bitwise operator. Some shorter names are also available: Qt::ALT, Qt::CTRL, Qt::SHIFT or QT::META.

All the handler's associated bindings will then need the specified modifiers key(s) to be activated.

With this code,

setHandlerKeyboardModifiers(QGLViewer::CAMERA, Qt::AltModifier);
setHandlerKeyboardModifiers(QGLViewer::FRAME, Qt::NoModifier);

you will have to press the Alt key while pressing mouse buttons in order to move the camera(), while no key will be needed to move the manipulatedFrame().

This method has a very basic implementation: every action binded to handler has its keyboard modifier replaced by modifiers. If handler had some actions binded to different modifiers, these settings will be lost. You should hence consider using setMouseBinding() for finer tuning.

The default binding associates Qt::ControlModifier to all the QGLViewer::FRAME actions and Qt::NoModifier to all QGLViewer::CAMERA actions. See mouse page for details.

Attention
This method calls setMouseBinding(), which ensures that only one action is binded to a given modifiers. If you want to swap the QGLViewer::CAMERA and QGLViewer::FRAME keyboard modifiers, you have to use a temporary dummy modifier (as if you were swapping two variables) or else the first call will overwrite the previous settings:
// Associate FRAME with Alt (temporary value)
setHandlerKeyboardModifiers(QGLViewer::FRAME, Qt::AltModifier);
// Control is associated with CAMERA
setHandlerKeyboardModifiers(QGLViewer::CAMERA, Qt::ControlModifier);
// And finally, FRAME can be associated with NoModifier
setHandlerKeyboardModifiers(QGLViewer::FRAME, Qt::NoModifier);
Note
If you use Qt version 2 or 3, modifiers is actually a Qt::ButtonState. The Modifier sufix is replaced by Button in the enums' names (Qt::ControlButton, Qt::AltButton, Qt::ShiftButton and Qt::MetaButton).

Definition at line 2823 of file qglviewer.cpp.

void setKeyDescription ( int  key,
QString  description 
)
slot

Defines a custom keyboard shortcut description, that will be displayed in the help() window Keyboard tab.

The key definition is given as an int using Qt enumerated values. Set an empty description to remove a shortcut description:

setKeyDescription(Qt::Key_W, "Toggles wireframe display");
setKeyDescription(Qt::CTRL+Qt::Key_L, "Loads a new scene");
// Removes a description
setKeyDescription(Qt::CTRL+Qt::Key_C, "");

See the keyboardAndMouse example for illustration and the keyboard page for details.

Definition at line 2128 of file qglviewer.cpp.

void setManipulatedFrame ( qglviewer::ManipulatedFrame frame)
slot

Sets the viewer's manipulatedFrame().

Several objects can be manipulated simultaneously, as is done the multiSelect example.

Defining the own viewer's camera()->frame() as the manipulatedFrame() is possible and will result in a classical camera manipulation. See the luxo example for an illustration.

Note that a qglviewer::ManipulatedCameraFrame can be set as the manipulatedFrame(): it is possible to manipulate the camera of a first viewer in a second viewer.

Definition at line 3263 of file qglviewer.cpp.

void setMouseBinding ( int  state,
MouseHandler  handler,
MouseAction  action,
bool  withConstraint = true 
)
slot

Associates a MouseAction to any mouse button and keyboard modifiers state combination.

The receiver of the mouse events is a MouseHandler (QGLViewer::CAMERA or QGLViewer::FRAME).

The parameters should read: when the state mouse button and keyboard modifiers are pressed, activate action on handler. If withConstraint is true (default), the qglviewer::Frame::constraint() associated with the Frame will be enforced during motion.

Use the '|' bitwise operator or '+' to combine keys and buttons:

// Left and right buttons together make a camera zoom: emulates a mouse third button if needed.
setMouseBinding(Qt::LeftButton + Qt::RightButton, CAMERA, ZOOM);
// Alt + Shift + Left button rotates the manipulatedFrame().
setMouseBinding(Qt::ALT + Qt::SHIFT + Qt::LeftButton, FRAME, ROTATE);

The list of all possible MouseAction, some binding examples and default bindings are provided in the mouse page.

See the keyboardAndMouse example for an illustration.

If no mouse button is specified in state, the binding is ignored. If an action was previously associated with this state, it is silently overwritten (call mouseAction() before to know if this state is already binded).

To remove a specific mouse binding, use code like:

setMouseBinding(myButtonAndModifiersCombo, myHandler, NO_MOUSE_ACTION);

See also setMouseBinding(int, ClickAction, bool, int) and setWheelBinding().

Definition at line 2923 of file qglviewer.cpp.

void setMouseBinding ( int  state,
ClickAction  action,
bool  doubleClick = false,
QtMouseButtons  buttonsBefore = Qt::NoButton 
)

Associates a ClickAction to any mouse buttons and keyboard modifiers combination.

The parameters should read: when the state mouse button(s) is (are) pressed (possibly with Alt, Control or Shift modifiers or any combination of these), and possibly with a doubleClick, perform action.

If buttonsBefore is specified (valid only when doubleClick is true), then this mouse button(s) has to be pressed before the double click occurs in order to perform action.

The list of all possible ClickAction, some binding examples and default bindings are listed in the mouse page. See also the setMouseBinding() documentation.

See the keyboardAndMouse example for an illustration.

The binding is ignored if no mouse button is specified in state.

Note
If you use Qt version 2 or 3, the buttonsBefore parameter is actually a Qt::ButtonState.

Definition at line 2978 of file qglviewer.cpp.

void setMouseBindingDescription ( int  state,
QString  description,
bool  doubleClick = false,
QtMouseButtons  buttonsBefore = Qt::NoButton 
)

Provides a custom mouse binding description, displayed in the help() window Mouse tab.

state is a combination of QtKeyboardModifiers (Qt::ControlModifier, Qt::AltModifier, Qt::ShiftModifier, Qt::MetaModifier) and QtMouseButtons (Qt::LeftButton, Qt::MidButton and Qt::RightButton), combined using the "|" bitwise operator or simply "+". One can also use the shorter Qt::ALT, Qt::CTRL, Qt::SHIFT or QT::META.

doubleClick indicates whether or not the user has to double click this button to perform the described action.

Set an empty description to remove a mouse binding description.

// Left and Right button together simulate a middle button
setMouseBindingDescription(Qt::LeftButton + Qt::RightButton, "Emulates a middle button");
// A left button double click toggles full screen
setMouseBindingDescription(Qt::LeftButton, "Toggles full screen mode", true);
// Removes the description of Ctrl+Right button
setMouseBindingDescription(Qt::ControlModifier + Qt::RightButton, "");

Overload mouseMoveEvent() and friends to implement your custom mouse behavior (see the mouseMoveEvent() documentation for an example). See the keyboardAndMouse example for an illustration.

Use setMouseBinding() and setWheelBinding() to change the standard mouse action bindings.

Note
If you use Qt version 2 or 3, the Modifier postfix should be replaced by Button in the examples above (Qt::ControlButton, Qt::AltButton, ...).
If you use Qt version 2 or 3, the buttonsBefore parameter type is actually a Qt::ButtonState.

Definition at line 1974 of file qglviewer.cpp.

void setMouseGrabber ( qglviewer::MouseGrabber mouseGrabber)
slot

Directly defines the mouseGrabber().

You should not call this method directly as it bypasses the qglviewer::MouseGrabber::checkIfGrabsMouse() test performed by mouseMoveEvent().

If the MouseGrabber is disabled (see mouseGrabberIsEnabled()), this method silently does nothing.

Definition at line 1822 of file qglviewer.cpp.

void setMouseGrabberIsEnabled ( const qglviewer::MouseGrabber *const  mouseGrabber,
bool  enabled = true 
)

Sets the mouseGrabberIsEnabled() state.

Definition at line 1836 of file qglviewer.cpp.

void setPathKey ( int  key,
int  index = 0 
)
virtualslot

Sets the pathKey() associated with the camera Key Frame path index.

Several keys can be binded to the same index. Use a negated key value to delete the binding (the index value is then ignored):

// Press 'space' to play/pause/add/delete camera path of index 0.
setPathKey(Qt::Key_Space, 0);
// Remove this binding
setPathKey(-Qt::Key_Space);

Definition at line 2674 of file qglviewer.cpp.

void setPlayPathKeyboardModifiers ( QtKeyboardModifiers  modifiers)
virtualslot

Sets the playPathKeyboardModifiers() value.

Definition at line 2683 of file qglviewer.cpp.

void setSceneBoundingBox ( const qglviewer::Vec min,
const qglviewer::Vec max 
)
inlineslot

Convenient way to call setSceneCenter() and setSceneRadius() from a (world axis aligned) bounding box of the scene.

This is equivalent to:

setSceneCenter((m+M)/2.0);
setSceneRadius(0.5*(M-m).norm());

Definition at line 255 of file qglviewer.h.

Referenced by RenderWorld::resourceChanged().

virtual void setSceneCenter ( const qglviewer::Vec center)
inlinevirtualslot

Sets the sceneCenter(), defined in world coordinates.

Attention
The qglviewer::Camera::revolveAroundPoint() is set to the sceneCenter() value by this method.

Definition at line 246 of file qglviewer.h.

virtual void setSceneRadius ( float  radius)
inlinevirtualslot

Sets the sceneRadius().

The camera() qglviewer::Camera::flySpeed() is set to 1% of this value by this method. Simple wrapper around camera()->setSceneRadius().

Definition at line 240 of file qglviewer.h.

void setSelectBufferSize ( int  size)
slot

Sets the selectBufferSize().

The previous selectBuffer() is deleted and a new one is created.

Definition at line 1345 of file qglviewer.cpp.

void setSelectedName ( int  id)
inlineslot

Set the selectedName() value.

Used in endSelection() during a selection. You should only call this method if you overload the endSelection() method.

Definition at line 884 of file qglviewer.h.

void setSelectRegionHeight ( int  height)
inlineslot

Sets the selectRegionHeight().

Definition at line 879 of file qglviewer.h.

void setSelectRegionWidth ( int  width)
inlineslot

Sets the selectRegionWidth().

Definition at line 877 of file qglviewer.h.

void setShortcut ( KeyboardAction  action,
int  key 
)
slot

Defines the shortcut() that triggers a given QGLViewer::KeyboardAction.

Here are some examples:

// Press 'Q' to exit application
setShortcut(EXIT_VIEWER, Qt::Key_Q);
// Alt+M toggles camera mode
setShortcut(CAMERA_MODE, Qt::ALT+Qt::Key_M);
// The DISPLAY_FPS action is disabled
setShortcut(DISPLAY_FPS, 0);

Only one shortcut can be assigned to a given QGLViewer::KeyboardAction (new bindings replace previous ones). If several KeyboardAction are binded to the same shortcut, only one of them is active.

Definition at line 2596 of file qglviewer.cpp.

void setSnapshotCounter ( int  counter)
inlineslot

Sets the snapshotCounter().

Definition at line 538 of file qglviewer.h.

void setSnapshotFileName ( const QString &  name)
slot

Sets snapshotFileName().

Definition at line 74 of file saveSnapshot.cpp.

void setSnapshotFormat ( const QString &  format)
inlineslot

Sets the snapshotFormat().

Definition at line 536 of file qglviewer.h.

void setSnapshotQuality ( int  quality)
inlineslot

Sets the snapshotQuality().

Definition at line 540 of file qglviewer.h.

void setStateFileName ( const QString &  name)
inlineslot

Defines the stateFileName() used by saveStateToFile() and restoreStateFromFile().

The file name can have an optional prefix directory (no prefix meaning current directory). If the directory does not exist, it will be created by saveStateToFile().

// Name depends on the displayed 3D model. Saved in current directory.
setStateFileName(3DModelName() + ".xml");
// Files are stored in a dedicated directory under user's home directory.
setStateFileName(QDir::homeDirPath + "/.config/myApp.xml");

Definition at line 1064 of file qglviewer.h.

Referenced by RenderWorld::RenderWorld().

void setStereoDisplay ( bool  stereo = true)
slot

Sets the state of displaysInStereo().

See also toggleStereoDisplay().

First checks that the display is able to handle stereovision using QGLWidget::format(). Opens a warning message box in case of failure. Emits the stereoChanged() signal otherwise.

Definition at line 1764 of file qglviewer.cpp.

void setTextIsEnabled ( bool  enable = true)
inlineslot

Sets the state of textIsEnabled().

Emits the textIsEnabledChanged() signal. See also toggleTextIsEnabled().

Definition at line 152 of file qglviewer.h.

void setVisualHintsMask ( int  mask,
int  delay = 2000 
)
virtual

Defines the mask that will be used to drawVisualHints().

The only available mask is currently 1, corresponding to the display of the qglviewer::Camera::revolveAroundPoint(). resetVisualHints() is automatically called after delay milliseconds (default is 2 seconds).

Definition at line 3387 of file qglviewer.cpp.

void setWheelBinding ( QtKeyboardModifiers  modifiers,
MouseHandler  handler,
MouseAction  action,
bool  withConstraint = true 
)
slot

Associates a MouseAction and a MouseHandler to a mouse wheel event.

This method is very similar to setMouseBinding(), but specific to the wheel.

In the current implementation only QGLViewer::ZOOM can be associated with QGLViewer::FRAME, while QGLViewer::CAMERA can receive QGLViewer::ZOOM and QGLViewer::MOVE_FORWARD.

The difference between QGLViewer::ZOOM and QGLViewer::MOVE_FORWARD is that QGLViewer::ZOOM speed depends on the distance to the object, while QGLViewer::MOVE_FORWARD moves at a constant speed defined by qglviewer::Camera::flySpeed().

Definition at line 3014 of file qglviewer.cpp.

int shortcut ( KeyboardAction  action) const

Returns the keyboard shortcut associated to a given QGLViewer::KeyboardAction.

Result is an int defined using Qt enumerated values, as in Qt::Key_Q or Qt::CTRL + Qt::Key_X. Use Qt::MODIFIER_MASK to separate the key from the state keys. Returns 0 if the KeyboardAction is disabled (not binded). Set using setShortcut().

If you want to define keyboard shortcuts for custom actions (say, open a scene file), overload keyPressEvent() and then setKeyDescription().

These shortcuts and their descriptions are automatically included in the help() window Keyboard tab.

See the keyboard page for details and default values and the keyboardAndMouse example for a practical illustration.

Definition at line 2616 of file qglviewer.cpp.

virtual QString shortcutBindingsString ( ) const
inlinevirtual

This method is deprecated, use keyboardString() instead.

Definition at line 748 of file qglviewer.h.

void showEntireScene ( )
inlineslot

Moves the camera so that the entire scene is visible.

Simple wrapper around qglviewer::Camera::showEntireScene().

Definition at line 260 of file qglviewer.h.

virtual QSize sizeHint ( ) const
inlinevirtual

Returns the recommended size for the QGLViewer.

Default value is 600x400 pixels.

Definition at line 370 of file qglviewer.h.

int snapshotCounter ( ) const
inline

Returns the value of the counter used to name snapshots in saveSnapshot() when automatic is true.

Set using setSnapshotCounter(). Default value is 0, and it is incremented after each automatic snapshot. See saveSnapshot() for details.

Definition at line 515 of file qglviewer.h.

const QString& snapshotFileName ( ) const
inline

Returns the snapshot file name used by saveSnapshot().

This value is used in automatic mode (see saveSnapshot()). A dialog is otherwise popped-up to set it.

You can also directly provide a file name using saveSnapshot(const QString&, bool).

If the file name is relative, the current working directory at the moment of the method call is used. Set using setSnapshotFileName().

Definition at line 477 of file qglviewer.h.

const QString& snapshotFormat ( ) const
inline

Returns the snapshot file format used by saveSnapshot().

This value is used when saveSnapshot() is passed the automatic flag. It is defined using a saveAs pop-up dialog otherwise.

The available formats are those handled by Qt. Classical values are "JPEG", "PNG", "PPM", "BMP". Use the following code to get the actual list:

QList<QByteArray> formatList = QImageReader::supportedImageFormats();
// or with Qt version 2 or 3:
QStringList formatList = QImage::outputFormatList();

If the library was compiled with the vectorial rendering option (default), three additional vectorial formats are available: "EPS", "PS" and "XFIG". "SVG" and "PDF" formats should soon be available. The VRender library was created by Cyril Soler.

Note that the VRender library has some limitations: vertex shader effects are not reproduced and PASS_THROUGH tokens are not handled so one can not change point and line size in the middle of a drawing.

Default value is the first supported among "JPEG, PNG, EPS, PS, PPM, BMP", in that order.

This value is set using setSnapshotFormat() or with openSnapshotFormatDialog().

Attention
No verification is performed on the provided format validity. The next call to saveSnapshot() may fail if the format string is not supported.

Definition at line 509 of file qglviewer.h.

int snapshotQuality ( )
inline

Defines the image quality of the snapshots produced with saveSnapshot().

Values must be in the range -1..100. Use 0 for lowest quality and 100 for highest quality (and larger files). -1 means use Qt default quality. Default value is 95.

Set using setSnapshotQuality(). See also the QImage::save() documentation.

Note
This value has no impact on the images produced in vectorial format.

Definition at line 524 of file qglviewer.h.

void snapshotToClipboard ( )
slot

Takes a snapshot of the current display and pastes it to the clipboard.

This action is activated by the KeyboardAction::SNAPSHOT_TO_CLIPBOARD enum, binded to Ctrl+C by default.

Definition at line 773 of file saveSnapshot.cpp.

void startAnimation ( )
virtualslot

Starts the animation loop.

See animationIsStarted().

Definition at line 1115 of file qglviewer.cpp.

void startScreenCoordinatesSystem ( bool  upward = false) const
virtual

Modify the projection matrix so that drawing can be done directly with 2D screen coordinates.

Once called, the x and y coordinates passed to glVertex are expressed in pixels screen coordinates. The origin (0,0) is in the upper left corner of the widget by default. This follows the Qt standards, so that you can directly use the pos() provided by for instance QMouseEvent. Set upward to true to place the origin in the lower left corner, thus following the OpenGL and mathematical standards. It is always possible to switch between the two representations using newY = height() - y.

You need to call stopScreenCoordinatesSystem() at the end of the drawing block to restore the previous camera matrix.

In practice, this method should be used in draw(). It sets an appropriate orthographic projection matrix and then sets glMatrixMode to GL_MODELVIEW.

See the screenCoordSystem, multiSelect and backgroundImage examples for an illustration.

You may want to disable GL_LIGHTING, to enable GL_LINE_SMOOTH or GL_BLEND to draw when this method is used.

If you want to link 2D drawings to 3D objects, use qglviewer::Camera::projectedCoordinatesOf() to compute the 2D projection on screen of a 3D point (see the screenCoordSystem example). See also drawText().

In this mode, you should use z values that are in the [0.0, 1.0[ range (0.0 corresponding to the near clipping plane and 1.0 being just beyond the far clipping plane). This interval matches the values that can be read from the z-buffer. Note that if you use the convenient glVertex2i() to provide coordinates, the implicit 0.0 z coordinate will make your drawings appear on top of the rest of the scene.

Definition at line 1068 of file qglviewer.cpp.

QString stateFileName ( ) const

Returns the state file name.

Default value is .qglviewer.xml.

This is the name of the XML file where saveStateToFile() saves the viewer state (camera state, widget geometry, display flags... see domElement()) on exit. Use restoreStateFromFile() to restore this state later (usually in your init() method).

Setting this value to QString::null will disable the automatic state file saving that normally occurs on exit.

If more than one viewer are created by the application, this function will return a numbered file name (as in ".qglviewer1.xml", ".qglviewer2.xml"... using QGLViewer::QGLViewerIndex()) for extra viewers. Each viewer will then read back its own information in restoreStateFromFile(), provided that the viewers are created in the same order, which is usually the case.

Definition at line 3588 of file qglviewer.cpp.

References QGLViewerIndex().

Referenced by RenderWorld::init(), and RenderWorld::~RenderWorld().

void stereoChanged ( bool  on)
signal

This signal is emitted whenever displaysInStereo() changes value.

void stopAnimation ( )
virtualslot

Stops animation.

See animationIsStarted().

Definition at line 1122 of file qglviewer.cpp.

void stopScreenCoordinatesSystem ( ) const
virtual

Stops the pixel coordinate drawing block started by startScreenCoordinatesSystem().

The GL_MODELVIEW and GL_PROJECTION matrices modified in startScreenCoordinatesSystem() are restored. glMatrixMode is set to GL_MODELVIEW.

Definition at line 1093 of file qglviewer.cpp.

bool textIsEnabled ( ) const
inline

Returns true if text display (see drawText()) is enabled.

Set by setTextIsEnabled() or toggleTextIsEnabled(). This feature conveniently removes all the possibly displayed text, cleaning display. Default value is true.

Definition at line 131 of file qglviewer.h.

void textIsEnabledChanged ( bool  enabled)
signal

This signal is emitted whenever textIsEnabled() changes value.

void timerEvent ( QTimerEvent *  )
protectedvirtual

Overloading of the QObject method.

If animationIsStarted(), calls animate() and draw().

Definition at line 1105 of file qglviewer.cpp.

void toggleAnimation ( )
inlineslot

Calls startAnimation() or stopAnimation(), depending on animationIsStarted().

Definition at line 658 of file qglviewer.h.

void toggleAxisIsDrawn ( )
inlineslot

Toggles the state of axisIsDrawn().

See also setAxisIsDrawn().

Definition at line 156 of file qglviewer.h.

void toggleCameraIsEdited ( )
inlineslot

Toggles the state of cameraIsEdited().

See also setCameraIsEdited().

Definition at line 164 of file qglviewer.h.

void toggleCameraMode ( )
slot

Swaps between two predefined camera mouse bindings.

The first mode makes the camera observe the scene while revolving around the qglviewer::Camera::revolveAroundPoint(). The second mode is designed for walkthrough applications and simulates a flying camera.

Practically, the three mouse buttons are respectively binded to:

  • In revolve mode: QGLViewer::ROTATE, QGLViewer::ZOOM, QGLViewer::TRANSLATE.
  • In fly mode: QGLViewer::MOVE_FORWARD, QGLViewer::LOOK_AROUND, QGLViewer::MOVE_BACKWARD.

The current mode is determined by checking if a mouse button is binded to QGLViewer::ROTATE for the QGLViewer::CAMERA (using mouseButtonState()). The state key that was previously used to move the camera is preserved.

Definition at line 3201 of file qglviewer.cpp.

void toggleFPSIsDisplayed ( )
inlineslot

Toggles the state of FPSIsDisplayed().

See also setFPSIsDisplayed().

Definition at line 160 of file qglviewer.h.

void toggleFullScreen ( )
inlineslot

Toggles the state of isFullScreen().

See also setFullScreen().

Definition at line 376 of file qglviewer.h.

void toggleGridIsDrawn ( )
inlineslot

Toggles the state of gridIsDrawn().

See also setGridIsDrawn().

Definition at line 158 of file qglviewer.h.

void toggleStereoDisplay ( )
inlineslot

Toggles the state of displaysInStereo().

See setStereoDisplay().

Definition at line 378 of file qglviewer.h.

void toggleTextIsEnabled ( )
inlineslot

Toggles the state of textIsEnabled().

See also setTextIsEnabled().

Definition at line 162 of file qglviewer.h.

void viewerInitialized ( )
signal

Signal emitted by the default init() method.

Connect this signal to the methods that need to be called to initialize your viewer or overload init().

QGLViewer::MouseAction wheelAction ( QtKeyboardModifiers  modifiers) const

Same as mouseAction(), but for the wheel action.

Note
If you use Qt version 2 or 3, modifiers is actually a Qt::ButtonState. The Modifier postfix is replaced by Button in the enums' names (Qt::ControlButton, Qt::AltButton, Qt::ShiftButton, Qt::MetaButton).

Definition at line 3114 of file qglviewer.cpp.

int wheelButtonState ( MouseHandler  handler,
MouseAction  action,
bool  withConstraint = true 
) const

Same as mouseButtonState(), but for the wheel.

Attention
Returns -1 when no Qt::ButtonState was associated with this handler/ action/ withConstraint combination (mouseButtonState() would return Qt::NoButton instead).

Definition at line 3137 of file qglviewer.cpp.

void wheelEvent ( QWheelEvent *  e)
protectedvirtual

Overloading of the QWidget method.

If defined, the wheel event is sent to the mouseGrabber(). It is otherwise sent according to wheel bindings (see setWheelBinding()).

Definition at line 1664 of file qglviewer.cpp.

References ManipulatedFrame::startAction(), and ManipulatedFrame::wheelEvent().

int wheelHandler ( QtKeyboardModifiers  modifiers) const

Same as mouseHandler() but for the wheel action.

See also wheelAction().

Definition at line 3124 of file qglviewer.cpp.


The documentation for this class was generated from the following files: