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worldsim
include
phyballandsocket.h
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/********************************************************************************
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* WorldSim -- library for robot simulations *
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* Copyright (C) 2008-2013 Gianluca Massera <emmegian@yahoo.it> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software *
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
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********************************************************************************/
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#ifndef PHYBALLANDSOCKET_H
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#define PHYBALLANDSOCKET_H
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#include "worldsimconfig.h"
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#include "world.h"
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#include "phyobject.h"
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#include "wvector.h"
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#include "wmatrix.h"
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#include "wquaternion.h"
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#include "phyjoint.h"
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namespace
farsa {
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class
FARSA_WSIM_API
PhyBallAndSocket
:
public
PhyJoint
{
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public
:
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PhyBallAndSocket
(
const
wVector
& centre,
PhyObject
* parent,
PhyObject
* child,
bool
cp=
true
);
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virtual
void
updateJointInfo();
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virtual
wVector
centre()
const
;
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virtual
wVector
getForceOnJoint()
const
;
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protected
:
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wMatrix
localMatrixParent
;
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wMatrix
localMatrixChild
;
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mutable
wMatrix
globalMatrixParent
;
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wMatrix
globalMatrixChild
;
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wVector
forceOnJoint
;
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void
createPrivateJoint();
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virtual
void
updateJoint( real timestep );
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};
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}
// end namespace farsa
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#endif