PhyObject class. More...

Inheritance diagram for PhyObject:

Public Member Functions

 PhyObject (World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool cp=true)
 Create a physics object with no-collision-shape and insert it in the world passed.
 
virtual ~PhyObject ()
 Destroy this object.
 
void addForce (const wVector &force)
 
void addImpulse (const wVector &pointDeltaVeloc, const wVector &pointPosit)
 
void addTorque (const wVector &torque)
 
wVector force ()
 
bool getKinematic () const
 Returns true if the object has kinematic behaviour.
 
bool getStatic () const
 Returns true if the object is static.
 
wVector inertiaVec () const
 
wVector invInertiaVec () const
 Return the inverse of Inertia.
 
wVector invMassInertiaVec () const
 
real mass ()
 Return the mass.
 
wVector massInertiaVec () const
 Return the Mass and momentum of Inertia.
 
QString material () const
 
wVector omega ()
 
void reset ()
 reset the object:

set the velocity to zero

set the angural velocity to zero

set any residual forces and torques to zero

remove any pending collision


 
void setForce (const wVector &force)
 
void setKinematic (bool b, bool c=false)
 Changes between kinematic/dynamic behaviour for the object.
 
void setMass (real)
 Set the mass without touching the Inertia data.
 
void setMassInertiaVec (const wVector &)
 Set the Mass and momentum of Inertia: ( mass, Ixx, Iyy, Izz )
 
void setMaterial (QString material)
 
void setOmega (const wVector &omega)
 
void setStatic (bool b)
 Makes the object static or not.
 
void setTorque (const wVector &torque)
 
void setVelocity (const wVector &velocity)
 
wVector torque ()
 
wVector velocity ()
 
- Public Member Functions inherited from WObject
 WObject (World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)
 create the object and automatically put this into the world
 
virtual ~WObject ()
 destroy the Object and drop it from the world
 
QColor color () const
 return the color of this object
 
bool isInvisible ()
 return if it is invisible
 
const wMatrixmatrix () const
 return a reference to the transformation matrix
 
QString name () const
 Return the name of this object.
 
virtual void postUpdate ()
 postUpdate the WObject this method is called at each step of the world just after the physic update
 
virtual void preUpdate ()
 preUpdate the WObject this method is called at each step of the world just before the physic update
 
void setAlpha (int alpha)
 set the value of alpha channel (the transparency)
 
void setColor (QColor c)
 Set the color to use on rendering.
 
void setInvisible (bool b)
 set invisibility
 
void setMatrix (const wMatrix &newm)
 set a new matrix
 
void setPosition (const wVector &newpos)
 set the position specified in global coordinate frame
 
void setPosition (real x, real y, real z)
 set the position specified in global coordinate frame
 
void setTexture (QString textureName)
 Set the texture to use for this WObject when rendered.
 
void setUseColorTextureOfOwner (bool b)
 set if the object will be rendered with the color and texture of our owner (if we have one)
 
QString texture () const
 Return the texture name.
 
bool useColorTextureOfOwner () const
 if true, we will use color and texture of our owner (if we have one)
 
Worldworld ()
 Return the world.
 
const Worldworld () const
 Return the world (const version)
 
- Public Member Functions inherited from Ownable
 Ownable ()
 Constructor.
 
virtual ~Ownable ()
 Destructor.
 
const QList< Owned > & owned () const
 Returns the list of objects owned by this one.
 
Ownableowner () const
 Returns the owner of this object.
 
void setOwner (Ownable *owner, bool destroy=true)
 Sets the owner of this object.
 

Protected Member Functions

virtual void changedMatrix ()
 syncronize this object with underlying physic object
 
void createPrivateObject ()
 

Protected Attributes

PhyObjectPrivate * priv
 Engine encapsulation.
 
WorldPrivate * worldpriv
 
- Protected Attributes inherited from WObject
QColor colorv
 Color, it contains also alpha channel.
 
bool invisible
 if TRUE it will not renderized
 
QString namev
 Name of the WObject.
 
QString texturev
 Texture name.
 
wMatrix tm
 Trasformation matrix.
 
bool usecolortextureofowner
 if true, we will use color and texture of our owner (if we have one).
 
Worldworldv
 World.
 

Friends

class PhyCompoundObject
 
class PhyJoint
 
class PhyObjectPrivate
 
class World
 
class WorldPrivate
 

Additional Inherited Members

- Public Types inherited from Ownable
typedef QList< OwnedOwnedList
 The type for the list of owned objects.
 

Detailed Description

PhyObject class.

\

Motivation
The PhyObject represent a physical object.
Description
Warnings
Warnings

Definition at line 46 of file phyobject.h.

Constructor & Destructor Documentation

PhyObject ( World world,
QString  name = "unamed",
const wMatrix tm = wMatrix::identity(),
bool  cp = true 
)

Create a physics object with no-collision-shape and insert it in the world passed.

Parameters
worldThe World which object will be inserted
tmrotation and position at the moment of creation
cpis for internal use; ignore it

Definition at line 26 of file phyobject.cpp.

References PhyObject::changedMatrix(), and PhyObject::priv.

~PhyObject ( )
virtual

Destroy this object.

Definition at line 45 of file phyobject.cpp.

References PhyObject::priv.

Member Function Documentation

void changedMatrix ( )
protectedvirtual

syncronize this object with underlying physic object

Reimplemented from WObject.

Definition at line 143 of file phyobject.cpp.

References PhyObject::priv, and WObject::tm.

Referenced by PhyBox::PhyBox(), PhyCompoundObject::PhyCompoundObject(), PhyCone::PhyCone(), PhyCylinder::PhyCylinder(), PhyObject::PhyObject(), and PhySphere::PhySphere().

bool getKinematic ( ) const
inline

Returns true if the object has kinematic behaviour.

Returns
true if the object has kinematic behaviour

Definition at line 72 of file phyobject.h.

Referenced by World::smartCheckContacts().

bool getStatic ( ) const
inline

Returns true if the object is static.

Returns
true if the object is static

Definition at line 87 of file phyobject.h.

Referenced by World::smartCheckContacts().

wVector invInertiaVec ( ) const

Return the inverse of Inertia.

Definition at line 199 of file phyobject.cpp.

real mass ( )

Return the mass.

Definition at line 232 of file phyobject.cpp.

Referenced by PhyCompoundObject::createPrivateObject(), and PhyiCub::PhyiCub().

wVector massInertiaVec ( ) const

Return the Mass and momentum of Inertia.

Definition at line 191 of file phyobject.cpp.

void reset ( )

reset the object:

set the velocity to zero

set the angural velocity to zero

set any residual forces and torques to zero

remove any pending collision

Definition at line 118 of file phyobject.cpp.

References PhyObject::priv.

void setKinematic ( bool  b,
bool  c = false 
)

Changes between kinematic/dynamic behaviour for the object.

A kinematic object doesn't interact at all with other objects; it can only be moved directly setting its transformation matrix. By default the object is dynamic

Parameters
bif true the object is set to kinematic behaviour
cif true the object collides with other objects even in kinematic mode, influencing them without being influenced (technically, we set its mass to 0 in Newton Game Dynamics engine)

Definition at line 55 of file phyobject.cpp.

References PhyObject::priv, and WObject::tm.

Referenced by PhyKhepera::doKinematicSimulation(), PhyEpuck::doKinematicSimulation(), PhyMarXbot::doKinematicSimulation(), and PhyObjectsGroup::setKinematic().

void setMassInertiaVec ( const wVector mi)

Set the Mass and momentum of Inertia: ( mass, Ixx, Iyy, Izz )

Definition at line 182 of file phyobject.cpp.

References PhyObject::priv.

void setStatic ( bool  b)

Makes the object static or not.

A static object is unaffected by external forces

Parameters
bif true the object is static

Definition at line 105 of file phyobject.cpp.

References PhyObject::priv.

Referenced by PhyObjectsGroup::setStatic().

Member Data Documentation


The documentation for this class was generated from the following files: