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worldsim
include
wobject.h
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/********************************************************************************
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* WorldSim -- library for robot simulations *
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* Copyright (C) 2008-2013 Gianluca Massera <emmegian@yahoo.it> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software *
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
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********************************************************************************/
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#ifndef WOBJECT_H
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#define WOBJECT_H
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#include "worldsimconfig.h"
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#include "ownable.h"
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#include "wmatrix.h"
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#include "wvector.h"
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#include <QString>
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#include <QColor>
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namespace
farsa {
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class
World;
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class
FARSA_WSIM_API
WObject
:
public
QObject,
public
Ownable
{
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Q_OBJECT
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public
:
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WObject
(
World
* world, QString name=
"unamed"
,
const
wMatrix
& tm =
wMatrix::identity
(),
bool
addToWorld =
true
);
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virtual
~
WObject
();
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const
wMatrix
& matrix()
const
;
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void
setPosition(
const
wVector
& newpos );
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void
setPosition( real x, real y, real z );
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World
* world();
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const
World
* world()
const
;
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QString name()
const
;
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void
setTexture( QString textureName );
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QString texture()
const
;
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void
setColor( QColor c );
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void
setAlpha(
int
alpha );
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QColor color()
const
;
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bool
useColorTextureOfOwner()
const
;
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void
setUseColorTextureOfOwner(
bool
b );
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virtual
void
preUpdate();
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virtual
void
postUpdate();
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void
setMatrix(
const
wMatrix
& newm );
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bool
isInvisible();
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void
setInvisible(
bool
b );
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protected
:
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virtual
void
changedMatrix();
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World
*
worldv
;
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wMatrix
tm
;
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QString
namev
;
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QString
texturev
;
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QColor
colorv
;
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bool
invisible
;
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bool
usecolortextureofowner
;
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};
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}
// end namespace farsa
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#endif