wmesh.h
1 /********************************************************************************
2  * WorldSim -- library for robot simulations *
3  * Copyright (C) 2008-2011 Gianluca Massera <emmegian@yahoo.it> *
4  * *
5  * This program is free software; you can redistribute it and/or modify *
6  * it under the terms of the GNU General Public License as published by *
7  * the Free Software Foundation; either version 2 of the License, or *
8  * (at your option) any later version. *
9  * *
10  * This program is distributed in the hope that it will be useful, *
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13  * GNU General Public License for more details. *
14  * *
15  * You should have received a copy of the GNU General Public License *
16  * along with this program; if not, write to the Free Software *
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
18  ********************************************************************************/
19 
20 #ifndef WMESH_H
21 #define WMESH_H
22 
23 #include "worldsimconfig.h"
24 #include "world.h"
25 
26 namespace farsa {
27 
41 class FARSA_WSIM_API WMesh : public WObject {
42  Q_OBJECT
43 public:
48  WMesh( World* world, QString name="unamed", const wMatrix& tm = wMatrix::identity() );
50  virtual ~WMesh();
52  bool loadMS3DModel( QString filename );
56  void attachTo( WObject* obj );
59  return attacho;
60  };
62  struct Mesh {
63  int m_materialIndex;
64  int m_numTriangles;
65  int *m_pTriangleIndices;
66  };
68  struct Material {
69  float m_ambient[4], m_diffuse[4], m_specular[4], m_emissive[4];
70  float m_shininess;
71  QString m_pTextureFilename;
72  };
74  struct Triangle {
75  float m_vertexNormals[3][3];
76  float m_s[3], m_t[3];
77  int m_vertexIndices[3];
78  };
80  struct Vertex {
81  char m_boneID;
82  float m_location[3];
83  };
84 
86  Mesh* meshes() {
87  return m_pMeshes;
88  };
90  int meshesCount() {
91  return m_numMeshes;
92  };
95  return m_pMaterials;
96  };
99  return m_numMaterials;
100  };
103  return m_pTriangles;
104  };
107  return m_numTriangles;
108  };
111  return m_pVertices;
112  };
115  return m_numVertices;
116  };
117 private:
119  WObject* attacho;
120  //--- Data representing the mesh
121  int m_numMeshes;
122  Mesh *m_pMeshes;
123  int m_numMaterials;
124  Material *m_pMaterials;
125  int m_numTriangles;
126  Triangle *m_pTriangles;
127  int m_numVertices;
128  Vertex *m_pVertices;
129 };
130 
131 } // end namespace farsa
132 
133 #endif