PhySphere Member List

This is the complete list of members for PhySphere, including all inherited members.

addForce(const wVector &force) (defined in PhyObject)PhyObject
addImpulse(const wVector &pointDeltaVeloc, const wVector &pointPosit) (defined in PhyObject)PhyObject
addTorque(const wVector &torque) (defined in PhyObject)PhyObject
changedMatrix()PhyObjectprotectedvirtual
color() const WObject
colorvWObjectprotected
createPrivateObject()PhySphereprotected
force() (defined in PhyObject)PhyObject
getKinematic() const PhyObjectinline
getStatic() const PhyObjectinline
inertiaVec() const (defined in PhyObject)PhyObject
invInertiaVec() const PhyObject
invisibleWObjectprotected
invMassInertiaVec() const (defined in PhyObject)PhyObject
isInvisible()WObject
mass()PhyObject
massInertiaVec() const PhyObject
material() const (defined in PhyObject)PhyObject
matrix() const WObject
name() const WObject
namevWObjectprotected
omega() (defined in PhyObject)PhyObject
Ownable()Ownable
owned() const Ownableinline
OwnedList typedefOwnable
owner() const Ownableinline
PhyObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool cp=true)PhyObject
PhySphere(real radius, World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())PhySphere
postUpdate()WObjectvirtual
preUpdate()WObjectvirtual
privPhyObjectprotected
radius() const PhySphereinline
reset()PhyObject
setAlpha(int alpha)WObject
setColor(QColor c)WObject
setForce(const wVector &force) (defined in PhyObject)PhyObject
setInvisible(bool b)WObject
setKinematic(bool b, bool c=false)PhyObject
setMass(real)PhyObject
setMassInertiaVec(const wVector &)PhyObject
setMaterial(QString material) (defined in PhyObject)PhyObject
setMatrix(const wMatrix &newm)WObject
setOmega(const wVector &omega) (defined in PhyObject)PhyObject
setOwner(Ownable *owner, bool destroy=true)Ownable
setPosition(const wVector &newpos)WObject
setPosition(real x, real y, real z)WObject
setStatic(bool b)PhyObject
setTexture(QString textureName)WObject
setTorque(const wVector &torque) (defined in PhyObject)PhyObject
setUseColorTextureOfOwner(bool b)WObject
setVelocity(const wVector &velocity) (defined in PhyObject)PhyObject
texture() const WObject
texturevWObjectprotected
tmWObjectprotected
torque() (defined in PhyObject)PhyObject
usecolortextureofownerWObjectprotected
useColorTextureOfOwner() const WObject
velocity() (defined in PhyObject)PhyObject
WObject(World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true)WObject
world()WObject
world() const WObject
worldpriv (defined in PhyObject)PhyObjectprotected
worldvWObjectprotected
~Ownable()Ownablevirtual
~PhyObject()PhyObjectvirtual
~PhySphere()PhySpherevirtual
~WObject()WObjectvirtual