PhySphere Class Reference
Inheritance diagram for PhySphere:
Public Member Functions | |
PhySphere (real radius, World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity()) | |
Create a physics sphere object and insert it in the world passed. | |
virtual | ~PhySphere () |
Destroy this object. | |
real | radius () const |
return the radius | |
Public Member Functions inherited from PhyObject | |
PhyObject (World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool cp=true) | |
Create a physics object with no-collision-shape and insert it in the world passed. | |
virtual | ~PhyObject () |
Destroy this object. | |
void | addForce (const wVector &force) |
void | addImpulse (const wVector &pointDeltaVeloc, const wVector &pointPosit) |
void | addTorque (const wVector &torque) |
wVector | force () |
bool | getKinematic () const |
Returns true if the object has kinematic behaviour. | |
bool | getStatic () const |
Returns true if the object is static. | |
wVector | inertiaVec () const |
wVector | invInertiaVec () const |
Return the inverse of Inertia. | |
wVector | invMassInertiaVec () const |
real | mass () |
Return the mass. | |
wVector | massInertiaVec () const |
Return the Mass and momentum of Inertia. | |
QString | material () const |
wVector | omega () |
void | reset () |
reset the object:
set the velocity to zeroset the angural velocity to zeroset any residual forces and torques to zeroremove any pending collision | |
void | setForce (const wVector &force) |
void | setKinematic (bool b, bool c=false) |
Changes between kinematic/dynamic behaviour for the object. | |
void | setMass (real) |
Set the mass without touching the Inertia data. | |
void | setMassInertiaVec (const wVector &) |
Set the Mass and momentum of Inertia: ( mass, Ixx, Iyy, Izz ) | |
void | setMaterial (QString material) |
void | setOmega (const wVector &omega) |
void | setStatic (bool b) |
Makes the object static or not. | |
void | setTorque (const wVector &torque) |
void | setVelocity (const wVector &velocity) |
wVector | torque () |
wVector | velocity () |
Public Member Functions inherited from WObject | |
WObject (World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true) | |
create the object and automatically put this into the world | |
virtual | ~WObject () |
destroy the Object and drop it from the world | |
QColor | color () const |
return the color of this object | |
bool | isInvisible () |
return if it is invisible | |
const wMatrix & | matrix () const |
return a reference to the transformation matrix | |
QString | name () const |
Return the name of this object. | |
virtual void | postUpdate () |
postUpdate the WObject this method is called at each step of the world just after the physic update | |
virtual void | preUpdate () |
preUpdate the WObject this method is called at each step of the world just before the physic update | |
void | setAlpha (int alpha) |
set the value of alpha channel (the transparency) | |
void | setColor (QColor c) |
Set the color to use on rendering. | |
void | setInvisible (bool b) |
set invisibility | |
void | setMatrix (const wMatrix &newm) |
set a new matrix | |
void | setPosition (const wVector &newpos) |
set the position specified in global coordinate frame | |
void | setPosition (real x, real y, real z) |
set the position specified in global coordinate frame | |
void | setTexture (QString textureName) |
Set the texture to use for this WObject when rendered. | |
void | setUseColorTextureOfOwner (bool b) |
set if the object will be rendered with the color and texture of our owner (if we have one) | |
QString | texture () const |
Return the texture name. | |
bool | useColorTextureOfOwner () const |
if true, we will use color and texture of our owner (if we have one) | |
World * | world () |
Return the world. | |
const World * | world () const |
Return the world (const version) | |
Public Member Functions inherited from Ownable | |
Ownable () | |
Constructor. | |
virtual | ~Ownable () |
Destructor. | |
const QList< Owned > & | owned () const |
Returns the list of objects owned by this one. | |
Ownable * | owner () const |
Returns the owner of this object. | |
void | setOwner (Ownable *owner, bool destroy=true) |
Sets the owner of this object. | |
Protected Member Functions | |
void | createPrivateObject () |
Engine encapsulation. | |
Protected Member Functions inherited from PhyObject | |
virtual void | changedMatrix () |
syncronize this object with underlying physic object | |
void | createPrivateObject () |
Additional Inherited Members | |
Public Types inherited from Ownable | |
typedef QList< Owned > | OwnedList |
The type for the list of owned objects. | |
Protected Attributes inherited from PhyObject | |
PhyObjectPrivate * | priv |
Engine encapsulation. | |
WorldPrivate * | worldpriv |
Detailed Description
PhySphere class.
\
- Motivation
- Represent a physical sphere object.
- Description
- Warnings
- Warnings
Definition at line 37 of file physphere.h.
Constructor & Destructor Documentation
PhySphere | ( | real | radius, |
World * | world, | ||
QString | name = "unamed" , |
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const wMatrix & | tm = wMatrix::identity() |
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) |
Create a physics sphere object and insert it in the world passed.
- Parameters
-
world The World which object will be inserted tm rotation and position at the moment of creation
Definition at line 26 of file physphere.cpp.
References PhyObject::changedMatrix(), PhySphere::createPrivateObject(), and PhySphere::radius().
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virtual |
Destroy this object.
Definition at line 34 of file physphere.cpp.
Member Function Documentation
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protected |
Engine encapsulation.
Definition at line 40 of file physphere.cpp.
References wMatrix::identity(), PhyObject::priv, and PhyObject::setMass().
Referenced by PhySphere::PhySphere().
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inline |
The documentation for this class was generated from the following files:
- worldsim/include/physphere.h
- worldsim/src/physphere.cpp